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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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<blockquote data-quote="bert1001 fka bert1000" data-source="post: 9144461" data-attributes="member: 7029588"><p>This is position that is easy to work with and can make a lot of folks either happy or fairly satisfied with a "consolidation prize" (e.g., they really want spellcasting nerfed but if not...)</p><p></p><p></p><p></p><p>Maybe, it's about the assumptions and context about what else would or would not change though.</p><p></p><p>It's true, there are a bunch of people that think the Wizard is too powerful and want it (and spellcasting in general) nerfed.</p><p></p><p>IF that happens or is assumed, then there is a whole different discussion on what martials should be depending on what spellcasters look like.</p><p></p><p>A bunch of those same people if presented with the assumption that spellcasting/Wizards will NOT change, would prefer there be an equivalent high level martial -- call it the Mythic Martial.</p><p></p><p>I'm in this camp. </p><p></p><p></p><p></p><p>I don't know if this is a lot of people. But this is definitely the "it must be my way and even adding an optional class that I don't like will ruin the entire game for everyone..." stance that is frustrating.</p><p></p><p>I haven't seen any good arguments against an optional class (while keeping the existing Fighter).</p><p></p><p>You can ban it at your table if you <em>as a group</em> don't like the aesthetics of it, or if it's not banned and becomes really popular than I guess that is what your friends wanted to play all along anyway, right?</p><p></p><p>Personally, I think the reason we don't have a Mythic Martial is a personal preference of some designers, inertia of history, and a lot of causal players that play lower level and are ok with the current Fighter because it works ok at those levels and there isn't any alternative presented. Combine that with a somewhat more difficult design process and it becomes not worth it for them. </p><p></p><p>That said, I also think that if this Mythic Martial was presented as an optional class that it would be quite popular with the causal player (and others), and actually increase the popularity of the game.</p></blockquote><p></p>
[QUOTE="bert1001 fka bert1000, post: 9144461, member: 7029588"] This is position that is easy to work with and can make a lot of folks either happy or fairly satisfied with a "consolidation prize" (e.g., they really want spellcasting nerfed but if not...) Maybe, it's about the assumptions and context about what else would or would not change though. It's true, there are a bunch of people that think the Wizard is too powerful and want it (and spellcasting in general) nerfed. IF that happens or is assumed, then there is a whole different discussion on what martials should be depending on what spellcasters look like. A bunch of those same people if presented with the assumption that spellcasting/Wizards will NOT change, would prefer there be an equivalent high level martial -- call it the Mythic Martial. I'm in this camp. I don't know if this is a lot of people. But this is definitely the "it must be my way and even adding an optional class that I don't like will ruin the entire game for everyone..." stance that is frustrating. I haven't seen any good arguments against an optional class (while keeping the existing Fighter). You can ban it at your table if you [I]as a group[/I] don't like the aesthetics of it, or if it's not banned and becomes really popular than I guess that is what your friends wanted to play all along anyway, right? Personally, I think the reason we don't have a Mythic Martial is a personal preference of some designers, inertia of history, and a lot of causal players that play lower level and are ok with the current Fighter because it works ok at those levels and there isn't any alternative presented. Combine that with a somewhat more difficult design process and it becomes not worth it for them. That said, I also think that if this Mythic Martial was presented as an optional class that it would be quite popular with the causal player (and others), and actually increase the popularity of the game. [/QUOTE]
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I think Wizards balances classes using damage on a single target nova over 3 rounds.
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