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D&D Older Editions
I never should have picked up Old School Essentials…
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<blockquote data-quote="Musing Mage" data-source="post: 8620720" data-attributes="member: 7025552"><p>I championed 2.5 for years (decades! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite9" alt=":eek:" title="Eek! :eek:" loading="lazy" data-shortname=":eek:" />). When I was first introduced to it I loved the variability and options, and still do to a degree.</p><p></p><p>Combat and Tactics is a great sourcebook that cleans up 2nd Ed combat beautifully. I almost ported it back to 1e, but decided I'd rather parse out 1e combat and keep it distinct, which I'm glad I did.</p><p></p><p>What began to wear on me with 2.5 was that the options and 'builds' and such started to grate at my nerves. Players will be players, and always try to maximize things, and constantly pestered me about including this or that... it's like "you have 1000 options!" "yeah, but I want THIS option" "Well you can't have it!" "Waaaaaahhhh"</p><p></p><p>It was also quite a bear for new players, especially more casual players.</p><p></p><p>I'm pretty much done with 2e at this point, but if I went back I'd definitely restrict many things to the core books and only allow a handful of carefully selected aspects from Player's options systems. If you do that, and cultivate specific options for flavour it's a great sourcebook. But allowing 2.5 player's options full scale... nope never again.</p><p></p><p> </p><p></p><p></p><p></p><p>That's interesting, will definitely look into that when I get the AF books. Until then I'm going with the simple adjustment of giving Read Magic as the default, plus one other spell. Game is on tonight and 4 of 6 players have made Magic users as one of their stable of 3 characters. Offering Read Magic as a default to the M-U but not the Elf seemed to be instrumental in that decision process for 3 of them.</p></blockquote><p></p>
[QUOTE="Musing Mage, post: 8620720, member: 7025552"] I championed 2.5 for years (decades! :eek:). When I was first introduced to it I loved the variability and options, and still do to a degree. Combat and Tactics is a great sourcebook that cleans up 2nd Ed combat beautifully. I almost ported it back to 1e, but decided I'd rather parse out 1e combat and keep it distinct, which I'm glad I did. What began to wear on me with 2.5 was that the options and 'builds' and such started to grate at my nerves. Players will be players, and always try to maximize things, and constantly pestered me about including this or that... it's like "you have 1000 options!" "yeah, but I want THIS option" "Well you can't have it!" "Waaaaaahhhh" It was also quite a bear for new players, especially more casual players. I'm pretty much done with 2e at this point, but if I went back I'd definitely restrict many things to the core books and only allow a handful of carefully selected aspects from Player's options systems. If you do that, and cultivate specific options for flavour it's a great sourcebook. But allowing 2.5 player's options full scale... nope never again. That's interesting, will definitely look into that when I get the AF books. Until then I'm going with the simple adjustment of giving Read Magic as the default, plus one other spell. Game is on tonight and 4 of 6 players have made Magic users as one of their stable of 3 characters. Offering Read Magic as a default to the M-U but not the Elf seemed to be instrumental in that decision process for 3 of them. [/QUOTE]
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