I'm down.
I like the new facings. Maybe Im a little biased as I bought heavily into chainmail and based everything round
I still think its a good system in and of itself, I hated when PCs had long animal friends, and god forbid when somebody wanted to ride a horse...
"So, can I move AND attack?"
"Yes"
"Can I move AND Full Attack?"
"I think so."
"Which way do I have to face to hit X?"
"That way, its a move-equivelent to move"
"Can I turn, and then full attack? Whats my reach? Can my horse attack too? Does my horse get a full attack? What if I charge..."
Bleh. Granted, just changing the facing doesnt clear all of that up, but it seems we are on the road to ease.
I like a lot of the spell changes. I think since emphasis was on making 3e spells work with 3e instead of renewing spells from 2e we will see an overall more balanced set of spells.
Personally Im down with a lot of the wizard's durations going down. It validates creatures with high ECLs for flight, and to an extent a lot of points spent on Hide and Move Silently. I don't think utility spells were gutted, they were just toned down. I wish there was a metamagic that extended spell's durations by upgrading durations (eg- 1 min/level becomes 10 min/level becomes 1 hour/level becomes 24 hours becomes 1 day/level, etc).
Class changes are almost all beneficial, imo. Some are more needed than others, but on the whole I like what I've seen. The bard especially seems to be "what it should have been" from 3e's inception. I also like the tone of the new ranger, although I can see why people would quibble with it.
New magic item pricings make me sigh in relief. Gone is time spent wondering why everyone doesnt have boots of springing and striding and a glove of storing or 2. In fact, the work made to unify all of the movement bonuses in general is very welcome.
Overall I think the game will become easier to run, and more fun for all involved. Kudos to the 3.5 design team!
Technik