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<blockquote data-quote="Richards" data-source="post: 9339203" data-attributes="member: 508"><p>In tonight's "Ghourmand Vale" session, the PCs:</p><ul> <li data-xf-list-type="ul">Were returning home to the Vale (a three-day trip), when on day two they found a dead gnoll in the road</li> <li data-xf-list-type="ul">Saw the gnoll's head had been crushed to a pulp (likely from one blow), and noted there was no blood and no footprints anywhere around the body (so he'd been killed elsewhere and brought here, likely as bait)</li> <li data-xf-list-type="ul">Heard a call of "Help me! Help me!" from off to the west - so, a trap it is, then</li> <li data-xf-list-type="ul">Cautiously approached the cries for help, which led to a perfectly circular hole in the side of a tall hill, angling down into the hill at a 20-degree angle</li> <li data-xf-list-type="ul">Cast standard prep spells, then entered the tunnel, saw after 20 feet it led to a stone wall (with a perfectly circular hole blasted through it), and a vertical shaft (also circular in cross-section) leading to a parallel tunnel above the ground-level one, which ended in a pair of brass doors</li> <li data-xf-list-type="ul">Advanced down the tunnels (some above, some below), with <em>darkvision</em> spells and an <em>unseen servant</em> carrying a bullseye lantern (plus the paladin's <em>holy flaming burst longsword</em>) providing illumination</li> <li data-xf-list-type="ul">Had the shield guardian try to open the doors, but they were locked, so the halfling rogue and her <em>wand of knock</em> opened them for us</li> <li data-xf-list-type="ul">Fought the beholder in the room beyond, which held a pair of bronze doors bound by a magic knotted rope and two metal statues of warriors, plus a collapsed wall and a bunch of dead gnolls</li> <li data-xf-list-type="ul">Had the archer shoot out the beholder's anti-magic eye, allowing two readied actions to cast spells to kick in (the druid's <em>baleful polymorph</em> spell failed, but two of the sorcerer's <em>scorching rays</em> hit)</li> <li data-xf-list-type="ul">Got targeted by three eye rays (the druid overcame the <em>telekinesis</em> ray, the sorcerer got petrified by the <em>flesh to stone</em> ray, and the shield guardian got hit by the <em>disintegrate</em> spell but survived the attack)</li> <li data-xf-list-type="ul">Had the halfling rogue shoot a 5d6 <em>fireball bead</em> at the wall behind the beholder, enveloping it in flames and killing it</li> <li data-xf-list-type="ul">Checked out the sealed doors, read the inscription about the "slayer of demons" lying behind them</li> <li data-xf-list-type="ul">Checked out the beholder's lair (formerly the gnolls' lair), grabbed up its treasure</li> <li data-xf-list-type="ul">Had the druid cast <em>detect magic</em> and discover the rope binding the brass doors closed and the "statue" closest to the collapsed wall were magical</li> <li data-xf-list-type="ul">Unable to return the sorcerer to flesh, they packed him (and the shield guardian, as the sorcerer was wearing the control amulet when he got petrified) into our extradimensional dwelling, and used a magic item to <em>teleport</em> back to Ghourmand Vale</li> <li data-xf-list-type="ul">Paid a wizard to cast a <em>stone to flesh</em> on the sorcerer</li> <li data-xf-list-type="ul">Made plans to return back to the hill chamber to check out that "statue" (likely iron golem) and the sealed doors, but after first checking with our bard ally to see if he knows anything (bardic lore) about the brass doors and what might lie behind</li> </ul><p>My sorcerer's petrification actually caused us to stop the adventure session for the evening, as it was getting late (or later than we normally play, in any case) and my nephew has school in the morning, so the rest of the adventure will get repackaged as next week's game session (thereby making things easy for the DM, as he's already gotten everything ready).</p><p></p><p>Johnathan</p></blockquote><p></p>
[QUOTE="Richards, post: 9339203, member: 508"] In tonight's "Ghourmand Vale" session, the PCs: [LIST] [*]Were returning home to the Vale (a three-day trip), when on day two they found a dead gnoll in the road [*]Saw the gnoll's head had been crushed to a pulp (likely from one blow), and noted there was no blood and no footprints anywhere around the body (so he'd been killed elsewhere and brought here, likely as bait) [*]Heard a call of "Help me! Help me!" from off to the west - so, a trap it is, then [*]Cautiously approached the cries for help, which led to a perfectly circular hole in the side of a tall hill, angling down into the hill at a 20-degree angle [*]Cast standard prep spells, then entered the tunnel, saw after 20 feet it led to a stone wall (with a perfectly circular hole blasted through it), and a vertical shaft (also circular in cross-section) leading to a parallel tunnel above the ground-level one, which ended in a pair of brass doors [*]Advanced down the tunnels (some above, some below), with [i]darkvision[/i] spells and an [i]unseen servant[/i] carrying a bullseye lantern (plus the paladin's [i]holy flaming burst longsword[/i]) providing illumination [*]Had the shield guardian try to open the doors, but they were locked, so the halfling rogue and her [i]wand of knock[/i] opened them for us [*]Fought the beholder in the room beyond, which held a pair of bronze doors bound by a magic knotted rope and two metal statues of warriors, plus a collapsed wall and a bunch of dead gnolls [*]Had the archer shoot out the beholder's anti-magic eye, allowing two readied actions to cast spells to kick in (the druid's [i]baleful polymorph[/i] spell failed, but two of the sorcerer's [i]scorching rays[/i] hit) [*]Got targeted by three eye rays (the druid overcame the [i]telekinesis[/i] ray, the sorcerer got petrified by the [i]flesh to stone[/i] ray, and the shield guardian got hit by the [i]disintegrate[/i] spell but survived the attack) [*]Had the halfling rogue shoot a 5d6 [i]fireball bead[/i] at the wall behind the beholder, enveloping it in flames and killing it [*]Checked out the sealed doors, read the inscription about the "slayer of demons" lying behind them [*]Checked out the beholder's lair (formerly the gnolls' lair), grabbed up its treasure [*]Had the druid cast [i]detect magic[/i] and discover the rope binding the brass doors closed and the "statue" closest to the collapsed wall were magical [*]Unable to return the sorcerer to flesh, they packed him (and the shield guardian, as the sorcerer was wearing the control amulet when he got petrified) into our extradimensional dwelling, and used a magic item to [i]teleport[/i] back to Ghourmand Vale [*]Paid a wizard to cast a [i]stone to flesh[/i] on the sorcerer [*]Made plans to return back to the hill chamber to check out that "statue" (likely iron golem) and the sealed doors, but after first checking with our bard ally to see if he knows anything (bardic lore) about the brass doors and what might lie behind [/LIST] My sorcerer's petrification actually caused us to stop the adventure session for the evening, as it was getting late (or later than we normally play, in any case) and my nephew has school in the morning, so the rest of the adventure will get repackaged as next week's game session (thereby making things easy for the DM, as he's already gotten everything ready). Johnathan [/QUOTE]
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