Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
How to speed up combat?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 8223238" data-attributes="member: 82106"><p>I think you didn't explore it much then. I mean, 4e has a really potent mix. First you have tons of characterization inherent in the fact that you have a role, a power source, a class, a race, a theme (maybe), and background(s) (again this is optional admittedly). Then you have at least 1 feat and several powers, probably a build choice, etc. All this stuff is equipped with keywords. You could also have boons, training, etc. (oh, you also have skill choices). This is a LOT of stuff that is keyed to give you hooks for how to use it in play, and then you have HS, AP, possibly some other 'consumable' resources (well, definitely hit points). That is a lot to work with in RP terms. Stuff like Rituals and Practices adds even more. </p><p></p><p>DMG1 clearly was written by a person who may have helped DESIGN the SC rules, but was clearly not, yet at least, proficient in what they would be good for. So we got poorly articulated play advice and klunky process directions.</p><p></p><p>And, again, if you are building a "maze full of rooms to be cleared one at a time." sort of dungeon ala 'Caves of Chaos' (or sadly KotS) then you're really just not applying 4e in a very constructive way. Also, I don't agree about the check system. Again, this is not always consistently articulated well in 4e, and too often people just assume they should play the way they (mis)learned doing it in 1e/2e/3.x. Checks should always be fail forward sorts of things, or at least 'fail in interesting ways', and surely not just "Oh, nothing happened, try something different" Same if you are in an SC or just free exploration.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8223238, member: 82106"] I think you didn't explore it much then. I mean, 4e has a really potent mix. First you have tons of characterization inherent in the fact that you have a role, a power source, a class, a race, a theme (maybe), and background(s) (again this is optional admittedly). Then you have at least 1 feat and several powers, probably a build choice, etc. All this stuff is equipped with keywords. You could also have boons, training, etc. (oh, you also have skill choices). This is a LOT of stuff that is keyed to give you hooks for how to use it in play, and then you have HS, AP, possibly some other 'consumable' resources (well, definitely hit points). That is a lot to work with in RP terms. Stuff like Rituals and Practices adds even more. DMG1 clearly was written by a person who may have helped DESIGN the SC rules, but was clearly not, yet at least, proficient in what they would be good for. So we got poorly articulated play advice and klunky process directions. And, again, if you are building a "maze full of rooms to be cleared one at a time." sort of dungeon ala 'Caves of Chaos' (or sadly KotS) then you're really just not applying 4e in a very constructive way. Also, I don't agree about the check system. Again, this is not always consistently articulated well in 4e, and too often people just assume they should play the way they (mis)learned doing it in 1e/2e/3.x. Checks should always be fail forward sorts of things, or at least 'fail in interesting ways', and surely not just "Oh, nothing happened, try something different" Same if you are in an SC or just free exploration. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
How to speed up combat?
Top