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D&D Older Editions
How to speed up combat?
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<blockquote data-quote="Bacon Bits" data-source="post: 8222909" data-attributes="member: 6777737"><p>Can you explain that in some way, because in my opinion the only thing unique about 4e in terms of gameplay at the table was the combat.</p><p></p><p>If the answer is skill challenges, that is unconvincing. I think they're a narrow mechanic that was vastly oversold.</p><p></p><p>If you're going to say the lore, then my response is going to be that lore isn't relevant to the gameplay at the table. Sure, I like the 4e lore like feywild/shadowfell and points of light. However, lore doesn't really affect how the game is actually played at the table.</p><p></p><p></p><p></p><p>Yes, just like there's more to Zelda than clearing rooms. However, when you're in a dungeon, the game is about clearing rooms.</p><p></p><p>Similarly, when you're in a dungeon, D&D is about combat encounters. This is because there's rarely anyone to talk to and because the exploration system in mechanical terms largely boils down to, "I try to do something." "Okay, roll a skill check." "I got a 17." "Okay you do the something," in every edition of the game.</p></blockquote><p></p>
[QUOTE="Bacon Bits, post: 8222909, member: 6777737"] Can you explain that in some way, because in my opinion the only thing unique about 4e in terms of gameplay at the table was the combat. If the answer is skill challenges, that is unconvincing. I think they're a narrow mechanic that was vastly oversold. If you're going to say the lore, then my response is going to be that lore isn't relevant to the gameplay at the table. Sure, I like the 4e lore like feywild/shadowfell and points of light. However, lore doesn't really affect how the game is actually played at the table. Yes, just like there's more to Zelda than clearing rooms. However, when you're in a dungeon, the game is about clearing rooms. Similarly, when you're in a dungeon, D&D is about combat encounters. This is because there's rarely anyone to talk to and because the exploration system in mechanical terms largely boils down to, "I try to do something." "Okay, roll a skill check." "I got a 17." "Okay you do the something," in every edition of the game. [/QUOTE]
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