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How to speed up combat?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8220756" data-attributes="member: 82106"><p>Well, there were some other 4e adventures for epic, but yes it was underserved in that department. Still, isn't that normal? While Epic may be 'aspirational' I know there are many GMs here who ran epic level campaigns, and WotC did publish only 24 adventures (not counting Dungeon) for 4e. Of those, five are epic or contain epic material (the E series plus Tomb of Horrors and Dungeon Delve). There are also a number of Epic adventures in Dungeon Magazine, although I don't have a list. Scales of War is an entire AP which includes a full epic treatment. </p><p></p><p>So, out of all the published adventures, roughly 1/6th of the material is epic. Sadly the epic-focused DMG3 was never published (nor even written as far as I know). </p><p></p><p>My point is, I think there's definite interest, and there DOES need to be an epic aspect to the game which is included in the rules. I just think 30 levels is dross. You don't need to level 30 times to make a good progression. Classic D&D effectively had 18 levels, of which about the last 6-9 are epic, depending on how you play. This is why I think a 15-18 level progression would be good. It cuts out some levels in the middle that are really pretty close to mechanically 'dead' and lets the designers focus on the good stuff. My original HoML 1.0 was built with 20 levels, but I think 15 would really be enough.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8220756, member: 82106"] Well, there were some other 4e adventures for epic, but yes it was underserved in that department. Still, isn't that normal? While Epic may be 'aspirational' I know there are many GMs here who ran epic level campaigns, and WotC did publish only 24 adventures (not counting Dungeon) for 4e. Of those, five are epic or contain epic material (the E series plus Tomb of Horrors and Dungeon Delve). There are also a number of Epic adventures in Dungeon Magazine, although I don't have a list. Scales of War is an entire AP which includes a full epic treatment. So, out of all the published adventures, roughly 1/6th of the material is epic. Sadly the epic-focused DMG3 was never published (nor even written as far as I know). My point is, I think there's definite interest, and there DOES need to be an epic aspect to the game which is included in the rules. I just think 30 levels is dross. You don't need to level 30 times to make a good progression. Classic D&D effectively had 18 levels, of which about the last 6-9 are epic, depending on how you play. This is why I think a 15-18 level progression would be good. It cuts out some levels in the middle that are really pretty close to mechanically 'dead' and lets the designers focus on the good stuff. My original HoML 1.0 was built with 20 levels, but I think 15 would really be enough. [/QUOTE]
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