Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
How to move a game forward?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="O-Castitatis-Lilium" data-source="post: 9253956" data-attributes="member: 7044618"><p>I usually read through the module, take notes, reorganize information that should be together, I take jot notes on where I think things could transition smoothly and where there could be a rocky transition. From here, I flesh out my jot notes and make a very loose path of how I want the module to go knowing full well that the players are going to go wherever they want. I fill out everything else such as random encounter tables, maps, treasure if I can put it in, flesh out towns and such. Then from there I usually get backstories for my players and take those and work them in in some way if I can without it seeming like it's show-horned in. During all this and even after that, I re-read the module in case I forgot anything, then we play.</p><p></p><p>After the first session I adjust my notes and keep track of what's happened, altering what I have and then plan the next session around that. With that I re-read the module, but only the section we ended on, and the next section that they are going into to see if there is anything I might have put aside as not being a good fit initially to see if it works for how the players left the game and incorporate it if it does. When I can I do work on it and then we play the next session. I don't get a lot of free time, so what little I do, I tend to pour everything I am into that small allotted amount of time I give myself lol. I let my players dictate how the game goes, and it's up to me as the DM to make sure their actions both have consequences if bad and rewarded if good; I mean, that's how I view it and move a game along, that might not be how everyone does it lol.</p></blockquote><p></p>
[QUOTE="O-Castitatis-Lilium, post: 9253956, member: 7044618"] I usually read through the module, take notes, reorganize information that should be together, I take jot notes on where I think things could transition smoothly and where there could be a rocky transition. From here, I flesh out my jot notes and make a very loose path of how I want the module to go knowing full well that the players are going to go wherever they want. I fill out everything else such as random encounter tables, maps, treasure if I can put it in, flesh out towns and such. Then from there I usually get backstories for my players and take those and work them in in some way if I can without it seeming like it's show-horned in. During all this and even after that, I re-read the module in case I forgot anything, then we play. After the first session I adjust my notes and keep track of what's happened, altering what I have and then plan the next session around that. With that I re-read the module, but only the section we ended on, and the next section that they are going into to see if there is anything I might have put aside as not being a good fit initially to see if it works for how the players left the game and incorporate it if it does. When I can I do work on it and then we play the next session. I don't get a lot of free time, so what little I do, I tend to pour everything I am into that small allotted amount of time I give myself lol. I let my players dictate how the game goes, and it's up to me as the DM to make sure their actions both have consequences if bad and rewarded if good; I mean, that's how I view it and move a game along, that might not be how everyone does it lol. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
How to move a game forward?
Top