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House ruling away bonus actions?
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<blockquote data-quote="jmartkdr2" data-source="post: 9278708" data-attributes="member: 7017304"><p>Doable, and would probably make for a good variation, but it's gonna be a lot of work. </p><p></p><p>I have given this some thought in the past, and I came up with three categories of bonus actions (though some BAs might not fit any category):</p><p></p><p>1. Additional attacks. The obvious one are two-weapon fighting, martial arts, and polearm master, but stuff like the free attacks on a crit from greatweapon fighting or a berzerker's bonus attack would fall into this group.</p><p></p><p>My general answer is: <em>always-on</em> versions all fall under two-weapon fighting, which usually caps at one additional attack per action, but is part of the action. Polearm master just lets you dual-wield both ends of the weapon, martial arts lets you dual-wield fists (requires two hands) etc. Limited-use stuff is usually free within limits: the bonus attack for berzerkers just happens when they attack, etc.</p><p></p><p>2. Activations. Stuff like rage, hex, igniting a flame tongue... most of these are boring action taxes IMO so I'd just have them activate as free actions when the right action is taken (ie when you attack, you can enter a rage.)</p><p></p><p>3. Quick actions. This includes most bonus action spells, and they're tricky: they need to be adjusted to either a free action or a full action, and may require additional edits to make them work. Is Bardic Inspiration worth an action? If not, should it be free, should it be buffed (give dice to up to three allies) or should it be an action with a rider sub-action (give a die and cast a cantrip or make an attack depending on college)? But you gotta do this for every bonus action feature or spell. </p><p></p><p>Just covering the PHB will be many hours of design work.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 9278708, member: 7017304"] Doable, and would probably make for a good variation, but it's gonna be a lot of work. I have given this some thought in the past, and I came up with three categories of bonus actions (though some BAs might not fit any category): 1. Additional attacks. The obvious one are two-weapon fighting, martial arts, and polearm master, but stuff like the free attacks on a crit from greatweapon fighting or a berzerker's bonus attack would fall into this group. My general answer is: [I]always-on[/I] versions all fall under two-weapon fighting, which usually caps at one additional attack per action, but is part of the action. Polearm master just lets you dual-wield both ends of the weapon, martial arts lets you dual-wield fists (requires two hands) etc. Limited-use stuff is usually free within limits: the bonus attack for berzerkers just happens when they attack, etc. 2. Activations. Stuff like rage, hex, igniting a flame tongue... most of these are boring action taxes IMO so I'd just have them activate as free actions when the right action is taken (ie when you attack, you can enter a rage.) 3. Quick actions. This includes most bonus action spells, and they're tricky: they need to be adjusted to either a free action or a full action, and may require additional edits to make them work. Is Bardic Inspiration worth an action? If not, should it be free, should it be buffed (give dice to up to three allies) or should it be an action with a rider sub-action (give a die and cast a cantrip or make an attack depending on college)? But you gotta do this for every bonus action feature or spell. Just covering the PHB will be many hours of design work. [/QUOTE]
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