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<blockquote data-quote="Demetrios1453" data-source="post: 6964375" data-attributes="member: 6801060"><p>The damage is a bit low for the CR since other stats are high for the CR. This would look to be an issue for giants on general and stone giants in particular - giants in general since their strength gives them very high attack bonuses which pull up their offensive CR; stone giants in particular since their high AC pulls up their defensive CR which then pulls up their overall CR. I didn't adjust the attack bonus - it moved up by one simply due to the proficiency bonus increase due to the new CR. And while I did adjust the AC up by one, it seems a reasonable choice due the creature involved. So the overall damage had to be left holding the bag. I'd rather not up the damage since doing so will quickly raise the overall CR, and I would like to keep the variants within 4 CRs of the base type (and I still have to fit in four further, more powerful, giant leader types)</p><p></p><p>Granted, it may not do an excessive amount of damage, but it will score hits a lot and will be a defensive pain to fight, especially when the Earth Glide and cleric spells are factored in.</p><p></p><p>As I said though, I'm still new at 5e monster creation, so perhaps I got my math wrong in determining the CR...</p><p></p><p>Sent from my VS987 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="Demetrios1453, post: 6964375, member: 6801060"] The damage is a bit low for the CR since other stats are high for the CR. This would look to be an issue for giants on general and stone giants in particular - giants in general since their strength gives them very high attack bonuses which pull up their offensive CR; stone giants in particular since their high AC pulls up their defensive CR which then pulls up their overall CR. I didn't adjust the attack bonus - it moved up by one simply due to the proficiency bonus increase due to the new CR. And while I did adjust the AC up by one, it seems a reasonable choice due the creature involved. So the overall damage had to be left holding the bag. I'd rather not up the damage since doing so will quickly raise the overall CR, and I would like to keep the variants within 4 CRs of the base type (and I still have to fit in four further, more powerful, giant leader types) Granted, it may not do an excessive amount of damage, but it will score hits a lot and will be a defensive pain to fight, especially when the Earth Glide and cleric spells are factored in. As I said though, I'm still new at 5e monster creation, so perhaps I got my math wrong in determining the CR... Sent from my VS987 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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