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<blockquote data-quote="jmartkdr2" data-source="post: 8534793" data-attributes="member: 7017304"><p>Swordmage, obviously (from my point of view). It's a type of warrior that would obviously exist in any high-magic setting, the job is "warrior, probably elite" and the subtypes are "any kind of weapon and/or magic" - if anything the idea os too broad for a class since the unifying mechanic is kinda game-focused rather than something people in-universe would recognize.</p><p></p><p>I could also see an "enhanced person" class, similar to a warlock and/or artificer but without spellcasting in the base class, just a lot of specific benefits. The broad idea is you have been given a number of "gifts" that each have a specific effect, and as you gain levels you gain new gifts and can expand on existing ones.</p><p></p><p>The occupation is "servant of a powerful person/entity" - one with specific tasks. You need not have originally been combat-focused, but likely have some idea how the gifts work.</p><p></p><p>There's a lot of different entities that could grant such gifts (any patron, any high-level spellcaster), each of which could have their own theme. But Subclasses would probably be "major gifts" that give you a baseline ability: weapon gifts make you a weapon-user, another gift group might be built around a cantrip, another might be all about skills. Or subclasses could be a mix.</p></blockquote><p></p>
[QUOTE="jmartkdr2, post: 8534793, member: 7017304"] Swordmage, obviously (from my point of view). It's a type of warrior that would obviously exist in any high-magic setting, the job is "warrior, probably elite" and the subtypes are "any kind of weapon and/or magic" - if anything the idea os too broad for a class since the unifying mechanic is kinda game-focused rather than something people in-universe would recognize. I could also see an "enhanced person" class, similar to a warlock and/or artificer but without spellcasting in the base class, just a lot of specific benefits. The broad idea is you have been given a number of "gifts" that each have a specific effect, and as you gain levels you gain new gifts and can expand on existing ones. The occupation is "servant of a powerful person/entity" - one with specific tasks. You need not have originally been combat-focused, but likely have some idea how the gifts work. There's a lot of different entities that could grant such gifts (any patron, any high-level spellcaster), each of which could have their own theme. But Subclasses would probably be "major gifts" that give you a baseline ability: weapon gifts make you a weapon-user, another gift group might be built around a cantrip, another might be all about skills. Or subclasses could be a mix. [/QUOTE]
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