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Help with my Star Wars Game (my players stay out!)
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<blockquote data-quote="Animus" data-source="post: 3008597" data-attributes="member: 6659"><p>Before I get into the situation, some of my players frequent this board, and if you are reading, go away NOW!</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>.</p><p>OK,</p><p></p><p>I'm running a Star Wars campaign set on the planet Taris in the KOTOR era. The Sith armada has set up a blockade, and the Taris government gave up rulership of the planet to them. The party rescued an Jedi and are trying to get off planet by illegally attaining a space travel permit. They went to a Hutt who said she can get them access to a permit if they delivered a package to one of two rival gangs. The package was a bomb of course, supposeedly a gift of goodwill from the other gang. They party told a contact in the gang that was receiving the bomb the scoop so he could look like a hero, and nobody would start a new gang war. I may be getting some of my details mixed up, but the basic gist is, they tried to both accomplish and foil Nola's (the Hutt) plan.</p><p></p><p>Well, Nola had someone following them the whole way, and of course she found out. The assassin/spy tried to take them out, but failed and escaped the scene. </p><p></p><p>So here's what I need. I wasn't anticipating the party to care about stopping Nola's plot, because they seem to be a noncaring bunch, and let's face it, nobody messes with the Hutts. What would a Hutt who was doublecrossed do, and how would she do it? I want to handle this situation right. Ideas?</p></blockquote><p></p>
[QUOTE="Animus, post: 3008597, member: 6659"] Before I get into the situation, some of my players frequent this board, and if you are reading, go away NOW! . . . . . . . . . . . . . . . . . . . OK, I'm running a Star Wars campaign set on the planet Taris in the KOTOR era. The Sith armada has set up a blockade, and the Taris government gave up rulership of the planet to them. The party rescued an Jedi and are trying to get off planet by illegally attaining a space travel permit. They went to a Hutt who said she can get them access to a permit if they delivered a package to one of two rival gangs. The package was a bomb of course, supposeedly a gift of goodwill from the other gang. They party told a contact in the gang that was receiving the bomb the scoop so he could look like a hero, and nobody would start a new gang war. I may be getting some of my details mixed up, but the basic gist is, they tried to both accomplish and foil Nola's (the Hutt) plan. Well, Nola had someone following them the whole way, and of course she found out. The assassin/spy tried to take them out, but failed and escaped the scene. So here's what I need. I wasn't anticipating the party to care about stopping Nola's plot, because they seem to be a noncaring bunch, and let's face it, nobody messes with the Hutts. What would a Hutt who was doublecrossed do, and how would she do it? I want to handle this situation right. Ideas? [/QUOTE]
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