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<blockquote data-quote="Living Enworld Judge" data-source="post: 2365133" data-attributes="member: 13889"><p><span style="font-size: 12px"><span style="color: Red">Important notice: The exact third level benefits of the outrider class are still under discussion.</span></span></p><p></p><p><strong>Outrider</strong></p><p>The Outriders are renowned warriors, masters of mounted combat. Originally a Halfling tradition, other races have learned the skills of the outrider and have formed their own ranks. Outriders are valued as cavalry, as well as lone scouts who can ride quickly to and from enemy lines. Many villages value an outrider as a necessary part of the town guard.</p><p></p><p><span style="font-size: 12px"><strong>Outrider</strong></span></p><p><strong>Hit Die:</strong> d10.</p><p><strong>Requirements</strong></p><p>To qualify to become an Outrider, a character must fulfill all the following criteria.</p><p><strong>Base Attack Bonus:</strong> +5</p><p><strong>Skills:</strong> Handle Animal 8 ranks, Ride 8 Ranks</p><p><strong>Feats:</strong> Mounted Combat, Ride by Attack</p><p></p><p><strong>Class Skills</strong></p><p>The Outrider’s class skills (and the key ability for each skill) are Balance (Dex), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Survival (Wis).</p><p><strong>Skill Points at Each Level:</strong> 2 + Int modifier.</p><p></p><p>[code][B]Table: The Outrider</p><p>Level BAB Fort Wil Ref Special[/B]</p><p>1st +1 +2 +0 +0 Mount Bonding</p><p>2nd +2 +3 +0 +0 Ride Proficiency</p><p>3rd +3 +3 +1 +1 Stand in the Saddle</p><p>4th +4 +4 +1 +1 Mounted Full Attack</p><p>5th +5 +4 +1 +1 Improved Mount Control[/code]</p><p><strong>Class Features</strong></p><p>All the following are Class Features of the Outrider prestige class.</p><p></p><p><strong>Weapon and Armor Proficiency:</strong> An Outrider is proficient with all simple and martial weapons, light armor, medium armor, and heavy armor, and all shields(Except Tower).</p><p><strong>Mount Bonding (Su):</strong> An Outrider forms a tight bond with their mounts that becomes almost supernatural or spiritual. If the Outrider has the Special Mount class feature, or uses an Animal Companion as a mount, their outrider levels add to their effective level for any special bonuses that these animals may get. (So, an 8th level Ranger/ 3rd level Outrider is considered 7th level for their animal companion if it is their mount) Otherwise, the mount can be any mount the Outrider can use. This special bond takes one month to form, and lasts until the mount dies, or the Outrider is without the mount for 6 months, though the bond with an ex-mount can be recovered in only a week instead of the usual month.</p><p>[code][B] Bonus NA Str Int </p><p>Level HD Adj. Adj. Adj. Special[/B]</p><p>1st +1 +1 +1 +1 Empathic link, Share Spells</p><p>2nd +2 +2 +1 +1 Evasion</p><p>3rd +3 +3 +2 +2 Iron Will</p><p>4th +4 +4 +2 +2 Improved Speed</p><p>5th +5 +5 +3 +3 Improved Evasion[/code]</p><p><em>Empathic Link (Ex):</em> A Outrider can handle her mount as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The Outrider gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding a mount.</p><p><em>Share Spells (Ex):</em> At the Outrider’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if the mount moves farther than 5 feet away and will not affect the mount again, even if it returns to the Outrider before the duration expires. </p><p>Additionally, the Outrider may cast a spell with a target of “You” on her mount (as a touch range spell) instead of on herself. An Outrider and her mount can share spells even if the spells normally do not affect creatures of the companion’s type (animal).</p><p><em>Evasion (Ex):</em> If a mount is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw.</p><p>Iron Will: A mount gains the feat Iron Will. If the mount already has Iron Will, the mount then gains a feat of his or her choice</p><p><em>Improved Speed (Ex):</em> A mount gains a +10 bonus to it’s base speed.</p><p><em>Improved Evasion (Ex):</em> When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and only half damage if the saving throw fails.</p><p></p><p><strong>Ride Proficiency (Ex):</strong> An outrider may add his outrider level as a competence bonus to any ride checks.</p><p><strong>Stand in the Saddle (Ex):</strong> An outrider may stand in the saddle of his mount even if the mount is moving and receives no penalties. Ride checks made while standing in the saddle are made at a -5. For all other purposes, the rider is treated as still sitting in the saddle. <em>This grants the benifit of allowing the Rider to jump higher since he starts from a standing position on the horse, gives him possable hight advantages from standing on his mount over sitting, and allows him to mount to or dismount from a standing position.</em></p><p><strong>Mounted Full Attack (Ex):</strong> An outrider may make a full attack from the back of their mount even if their mount moved up to one full move. This may not be done when charging or making a double move.</p><p><strong>Improved Mount Control (Ex):</strong> An Outrider may make a single turn of up to 90 degrees while charging, though the mount must move at least 10 feet after the turn for it to be considered a charge. To do this, the rider must make a ride check with a DC of 30. If the check fails, the mount continues on for 10 feet beyond where it tried to turn and stops, loosing the rest of its actions.</p><p> - Created by Bront</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2365133, member: 13889"] [SIZE=3][COLOR=Red]Important notice: The exact third level benefits of the outrider class are still under discussion.[/COLOR][/SIZE] [B]Outrider[/B] The Outriders are renowned warriors, masters of mounted combat. Originally a Halfling tradition, other races have learned the skills of the outrider and have formed their own ranks. Outriders are valued as cavalry, as well as lone scouts who can ride quickly to and from enemy lines. Many villages value an outrider as a necessary part of the town guard. [SIZE=3][B]Outrider[/B][/SIZE] [B]Hit Die:[/B] d10. [B]Requirements[/B] To qualify to become an Outrider, a character must fulfill all the following criteria. [B]Base Attack Bonus:[/B] +5 [B]Skills:[/B] Handle Animal 8 ranks, Ride 8 Ranks [B]Feats:[/B] Mounted Combat, Ride by Attack [B]Class Skills[/B] The Outrider’s class skills (and the key ability for each skill) are Balance (Dex), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Ride (Dex), and Survival (Wis). [B]Skill Points at Each Level:[/B] 2 + Int modifier. [code][B]Table: The Outrider Level BAB Fort Wil Ref Special[/B] 1st +1 +2 +0 +0 Mount Bonding 2nd +2 +3 +0 +0 Ride Proficiency 3rd +3 +3 +1 +1 Stand in the Saddle 4th +4 +4 +1 +1 Mounted Full Attack 5th +5 +4 +1 +1 Improved Mount Control[/code] [B]Class Features[/B] All the following are Class Features of the Outrider prestige class. [B]Weapon and Armor Proficiency:[/B] An Outrider is proficient with all simple and martial weapons, light armor, medium armor, and heavy armor, and all shields(Except Tower). [B]Mount Bonding (Su):[/B] An Outrider forms a tight bond with their mounts that becomes almost supernatural or spiritual. If the Outrider has the Special Mount class feature, or uses an Animal Companion as a mount, their outrider levels add to their effective level for any special bonuses that these animals may get. (So, an 8th level Ranger/ 3rd level Outrider is considered 7th level for their animal companion if it is their mount) Otherwise, the mount can be any mount the Outrider can use. This special bond takes one month to form, and lasts until the mount dies, or the Outrider is without the mount for 6 months, though the bond with an ex-mount can be recovered in only a week instead of the usual month. [code][B] Bonus NA Str Int Level HD Adj. Adj. Adj. Special[/B] 1st +1 +1 +1 +1 Empathic link, Share Spells 2nd +2 +2 +1 +1 Evasion 3rd +3 +3 +2 +2 Iron Will 4th +4 +4 +2 +2 Improved Speed 5th +5 +5 +3 +3 Improved Evasion[/code] [I]Empathic Link (Ex):[/I] A Outrider can handle her mount as a free action, or push it as a move action, even if she doesn’t have any ranks in the Handle Animal skill. The Outrider gains a +4 circumstance bonus on all wild empathy checks and Handle Animal checks made regarding a mount. [I]Share Spells (Ex):[/I] At the Outrider’s option, she may have any spell (but not any spell-like ability) she casts upon herself also affect her animal companion. The animal companion must be within 5 feet of her at the time of casting to receive the benefit. If the spell or effect has a duration other than instantaneous, it stops affecting the mount if the mount moves farther than 5 feet away and will not affect the mount again, even if it returns to the Outrider before the duration expires. Additionally, the Outrider may cast a spell with a target of “You” on her mount (as a touch range spell) instead of on herself. An Outrider and her mount can share spells even if the spells normally do not affect creatures of the companion’s type (animal). [I]Evasion (Ex):[/I] If a mount is subjected to an attack that normally allows a Reflex saving throw for half damage, it takes no damage if it makes a successful saving throw. Iron Will: A mount gains the feat Iron Will. If the mount already has Iron Will, the mount then gains a feat of his or her choice [I]Improved Speed (Ex):[/I] A mount gains a +10 bonus to it’s base speed. [I]Improved Evasion (Ex):[/I] When subjected to an attack that normally allows a Reflex saving throw for half damage, a mount takes no damage if it makes a successful saving throw and only half damage if the saving throw fails. [b]Ride Proficiency (Ex):[/b] An outrider may add his outrider level as a competence bonus to any ride checks. [b]Stand in the Saddle (Ex):[/b] An outrider may stand in the saddle of his mount even if the mount is moving and receives no penalties. Ride checks made while standing in the saddle are made at a -5. For all other purposes, the rider is treated as still sitting in the saddle. [I]This grants the benifit of allowing the Rider to jump higher since he starts from a standing position on the horse, gives him possable hight advantages from standing on his mount over sitting, and allows him to mount to or dismount from a standing position.[/I] [b]Mounted Full Attack (Ex):[/b] An outrider may make a full attack from the back of their mount even if their mount moved up to one full move. This may not be done when charging or making a double move. [b]Improved Mount Control (Ex):[/b] An Outrider may make a single turn of up to 90 degrees while charging, though the mount must move at least 10 feet after the turn for it to be considered a charge. To do this, the rider must make a ride check with a DC of 30. If the check fails, the mount continues on for 10 feet beyond where it tried to turn and stops, loosing the rest of its actions. - Created by Bront [/QUOTE]
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