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<blockquote data-quote="Living Enworld Judge" data-source="post: 2285849" data-attributes="member: 13889"><p><strong>Riem, City of Prosperity</strong></p><p></p><p><u>Riem</u></p><p>Republic</p><p>Large City</p><p>Population: 15,000</p><p>GP Limit: 35,000</p><p></p><p><strong>Power centers:</strong></p><p>Conventional Nobility (10, non-monstrous) (8xLN & 2xLE)</p><p>Conventional Guild Coalition (10, assorted) (LN & N)</p><p>Conventional Administrative Roles (5, non-monstrous) (LN & NG)</p><p>Magical Religious Coalition (5, non-monstrous) (LG, NG, LN, LE, N[Actually CE])</p><p></p><p><strong>Community Authorities:</strong></p><p>Captain of the Guard: Rildin Flintbeard (War 4)</p><p>Standing army: 200</p><p>Militia: 1000</p><p></p><p>Highest level locals:</p><p>Adept: 4, 4, 5</p><p>Aristocrat: 4, 6, 6</p><p>Barbarian: 4, 5, 6</p><p>Bard: 5, 5, 6</p><p>Cleric: 6, 7, 7</p><p>Commoner: 5, 6, 6</p><p>Druid: 4, 5, 5</p><p>Expert: 5, 5, 6</p><p>Fighter: 4, 4, 5</p><p>Monk: 3, 4, 4</p><p>Paladin: 4, 4, 4</p><p>Ranger: 3, 3, 4</p><p>Rouge: 4, 4, 5</p><p>Sorcerer: 3, 4, 4</p><p>Warrior: 4, 4, 5</p><p>Wizard: 3, 3, 4</p><p></p><p><strong>Racial Demographics:</strong></p><p>79% Human</p><p>9% Halfling</p><p>5% Elf</p><p>3% Dwarf</p><p>2% Gnome</p><p>2% Other races</p><p></p><p><strong>Important Notes:</strong></p><p>There is 10% fee on all ‘adventuresome’ gains. The government does not mind if a local group of bandits is ‘removed’ as long as it some of the ill-begotten wealth is returned to the system again.</p><p></p><p>----</p><p></p><p>The city of Riem lies on the south bank of the Rieus river. The city’s stern grey walls are at fifty feet tall and very thick. Riem has been called the “Jewel of the South” and its official motto is “The city of prosperity”. Riem is a republic that swears fealty to no power. Their balanced, democratic governing system stymies corruption and encourages growth. By maintaining excellent diplomatic relations with all countries Riem always has a steady stream of imports and exports.</p><p></p><p>Riem is a relativly new city. It was founded by the hero Terrav the Shining (Terrav was a paladin of Sela) almost 400 years ago. Terrav's urn can be found in the Hero's mausolem.</p><p></p><p>A council of thirty members governs the city. One is drawn from each of the ten noble houses. Ten are drawn from the guilds, including special interest representatives. Five are drawn from the clergy and the remaining five are the important administrative heads (Ministries of Agriculture, Peace, Manufacturing, People and the citizen voted head of the state).</p><p></p><p>Riem abolished slavery roughly 100 years ago and instituted laws that provide standardized wages, improved working conditions and created an effective bureaucracy and policing system. With such modern laws in place the new working caste became much more productive and Riem’s economy boomed.</p><p></p><p>The merchant and landowner caste is one step above the workers. They are somewhat wealthy and live relatively comfortable lives. Above them is the military caste. These trained fighters live hard lives, but those who survive end up with a good amount of gold in their name, enough to last until the end of their lives. The nobility forms the highest tier. They live pampered lives, where money is no object and with their every whim fulfilled. The nobility make up a very small percentage of the population, and the only way to elevate oneself to this status is into marry into one the ten noble houses.</p><p></p><p>-Created by lonesoldier</p></blockquote><p></p>
[QUOTE="Living Enworld Judge, post: 2285849, member: 13889"] [b]Riem, City of Prosperity[/b] [u]Riem[/u] Republic Large City Population: 15,000 GP Limit: 35,000 [b]Power centers:[/b] Conventional Nobility (10, non-monstrous) (8xLN & 2xLE) Conventional Guild Coalition (10, assorted) (LN & N) Conventional Administrative Roles (5, non-monstrous) (LN & NG) Magical Religious Coalition (5, non-monstrous) (LG, NG, LN, LE, N[Actually CE]) [b]Community Authorities:[/b] Captain of the Guard: Rildin Flintbeard (War 4) Standing army: 200 Militia: 1000 Highest level locals: Adept: 4, 4, 5 Aristocrat: 4, 6, 6 Barbarian: 4, 5, 6 Bard: 5, 5, 6 Cleric: 6, 7, 7 Commoner: 5, 6, 6 Druid: 4, 5, 5 Expert: 5, 5, 6 Fighter: 4, 4, 5 Monk: 3, 4, 4 Paladin: 4, 4, 4 Ranger: 3, 3, 4 Rouge: 4, 4, 5 Sorcerer: 3, 4, 4 Warrior: 4, 4, 5 Wizard: 3, 3, 4 [b]Racial Demographics:[/b] 79% Human 9% Halfling 5% Elf 3% Dwarf 2% Gnome 2% Other races [b]Important Notes:[/b] There is 10% fee on all ‘adventuresome’ gains. The government does not mind if a local group of bandits is ‘removed’ as long as it some of the ill-begotten wealth is returned to the system again. ---- The city of Riem lies on the south bank of the Rieus river. The city’s stern grey walls are at fifty feet tall and very thick. Riem has been called the “Jewel of the South” and its official motto is “The city of prosperity”. Riem is a republic that swears fealty to no power. Their balanced, democratic governing system stymies corruption and encourages growth. By maintaining excellent diplomatic relations with all countries Riem always has a steady stream of imports and exports. Riem is a relativly new city. It was founded by the hero Terrav the Shining (Terrav was a paladin of Sela) almost 400 years ago. Terrav's urn can be found in the Hero's mausolem. A council of thirty members governs the city. One is drawn from each of the ten noble houses. Ten are drawn from the guilds, including special interest representatives. Five are drawn from the clergy and the remaining five are the important administrative heads (Ministries of Agriculture, Peace, Manufacturing, People and the citizen voted head of the state). Riem abolished slavery roughly 100 years ago and instituted laws that provide standardized wages, improved working conditions and created an effective bureaucracy and policing system. With such modern laws in place the new working caste became much more productive and Riem’s economy boomed. The merchant and landowner caste is one step above the workers. They are somewhat wealthy and live relatively comfortable lives. Above them is the military caste. These trained fighters live hard lives, but those who survive end up with a good amount of gold in their name, enough to last until the end of their lives. The nobility forms the highest tier. They live pampered lives, where money is no object and with their every whim fulfilled. The nobility make up a very small percentage of the population, and the only way to elevate oneself to this status is into marry into one the ten noble houses. -Created by lonesoldier [/QUOTE]
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