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<blockquote data-quote="Creamsteak" data-source="post: 1854275" data-attributes="member: 552"><p><strong><u>History of the Goblins</u></strong></p><p><span style="font-size: 9px">Written by Sparky and WizWrm, with input by Jack Haggerty</span></p><p></p><p>Shural-Kazi first came to Enworld millennia ago and created a race, the goblins. They were a proud, clever, and intelligent race, of high culture if not high stature. He allotted to them a holy land, the Greater Sajebak Mountains, a span of craggy peaks and lofty cliffs. There they built a mighty city, truly a wonder in design, for their patron was a god of construction and architecture. The goblins’ civilization reached heights worthy of the mountains of their homeland, and it flourished, even branching out into trade with nearby nation-states.</p><p></p><p>However, after centuries of peaceful interaction, they came into contact with the followers of Taurusk, a deity devoted to chaos and to crushing the weak. Taurusk saw the serene goblins and saw fit to make war upon them. Taurusk brought his armies, led by the vicious Riders, to the mountain home of the goblins, with the intent to crush their city and scatter their civilization to the winds.</p><p></p><p>Within Inzehdu'un (as their city was named), uneasiness grew among the goblin leadership. Kurim, the high priest, lobbied to stay the hand of goblins, praying fervently and hoping to deceive the Riders through some trick, perhaps a false “evacuation” of the city. Rovig, warlord of the un-warlike goblins, insisted that he be allowed to bring his forces to bear against Taurusk’s armies and defeat them on the fields of battle. Kurim, however, would not allow it, for he knew that the small goblin contingent could not hope to overpower their battle-hardened foe.</p><p></p><p>Rovig, bitter at the refusal, sneaked out of city at night to learn what he could of the army, praying to Shural-Kazi that he could gain some insight into the defense of the city. Soon after he had left Inzehdu'un, however, Taurusk looked down and saw the lone goblin creeping about. He ordered his Riders to capture him, cackling all the while at what he could learn from the goblin warlord, who had virtually walked into his hands. Shural-Kazi, however, was watching over Rovig as well, and snatched him to safety. There he revealed his plan to Rovig – Shural-Kazi had begun the construction of a vast labyrinth, a shadow version of Inzehdu'un, in which Taurusk will be led to and then trapped. Rovig went to Kurim and shared the details of the plan and gloated over the revelation, especially how he had been personally chosen to understand this plan, and how Kurim, the high priest, had been left to worry and pray fruitlessly.</p><p></p><p>Morning came, and the armies of the Riders crashed over Inzehdu'un like a tidal wave, led by Taurusk himself. Shural-Kazi appeared on the battlefield, challenging Taurusk. Taurusk accepted, but Shural-Kazi fled deep into the city, into the sacred ritual chamber, where, with the aid of the most powerful of his priests, he had laid a trap for Taurusk. Both deities were dragged into the Labyrinth, a perfect copy of Inzehdu'un at its height, though empty of all life. Here it is forever twilight, and here all is still; the bricks will not crumble despite the passing of ages. Shural-Kazi fled again, and Taurusk found himself quickly lost within the Labyrinth. </p><p></p><p>In the real Inzehdu'un, the construction ritual neared its end, but by this time the Riders had crushed the armies which were sent against it, entered the city proper, and begun to slaughter its defenseless citizens. Due to the mortal terror and death of so many worshippers, Shural-Kazi was struck by a sudden divine shock, paralyzing him, and Taurusk caught up with him in a flash. Overcome with grief and rage at the death of so many of his goblins, Shural-Kazi shed a single tear. It fell to the ground, and opened a portal through which Shural-Kazi leapt, though not before Taurusk had managed to land a single, terrible blow, a blow that rocked Shural-Kazi to his core. Returning to Enworld, he rapidly ascended to the heavens to survey his domain. Witnessing the destruction of the great Inzehdu'un, Shural-Kazi shed a second tear – this one for the ruin of such a mighty civilization. It fell to the earth and landed in the sacred ritual chamber where his high priests have trapped Taurusk within. A mirror was created, a hole between worlds – the Well of Tears, through which Taurusk will forever gaze through, raging but powerless to escape. The evil god had his revenge, however. Shural-Kazi found himself afflicted by his battle with Taurusk. A seed grows within his mind, a seed of fury and mindless hatred, inspired by Taurusk and by the crushing blow dealt to his people.</p><p></p><p>Scattering themselves across the mountains, the remnants of the goblin race found themselves split into two factions: the somewhat arrogant followers of Rovig, who felt that they must prepare for a cataclysmic battle in which they shall surge forth and return the death-blow to Taurusk and his minions; and the followers of Kurim, who wished only to slowly rebuild their culture and live in peace. By this time, Shural-Kazi had already begun to develop a second personality; a seed that occasionally broke through his rational exterior to express itself in fits of anger, giving him a terrible temper. However, the decisive split came one day when Rovig’s son confronted the aging Kurim, demanding that leadership of the goblins be handed over to him. When Kurim refused, Rovig’s son struck him down, and the heavens shuddered as Shural-Kazi was cleaved in twain – his affliction freed itself physically, manifesting in the form of Kazikazi, a twisted goblin deity, while the other, purified half, Shural, found a return to the rationality and serenity of his primary foundation.</p><p></p><p>When word of the split reached the goblins, Rovig’s son and his followers immediately declared their allegiance to Kazikazi, while the others flocked to the banner of Shural. Kazikazi’s worshippers were soon routed out of the ascetic mountain communities where the goblins live, and forced underground, where they rage against Shural. However, their desire for vengeance is ultimately fruitless, for even Kazikazi understands that he cannot be brought too close to Shural. The tears of a united god created the Labyrinth, and only the tears of a united god may undo it – thus, he does not allow his followers to encroach upon the mountain goblins’ territory.</p><p></p><p>Unchecked by the need for a stable society, Kazikazi’s body of worshippers bloated into massive proportions, until hundreds of thousands of the fallen goblins – twisted in form and in mind by their dark god – now swarm beneath the earth. Some expand to the surface, but always will they hate it, and hate the surface-dwellers, for they once belonged to the blessed surface civilizations as well. There are even some goblins who have left the worship of Kazikazi, and he does not mind so much, as they always will be touched by his divine drive for vengeance.</p><p></p><p>The mountain goblins, on the other hand, grew more isolated in their mountain communities. They continue to build architectural works of art, but limit themselves to smaller achievements for now, as expressed in the elegant monasteries that contrast strangely with their simple lifestyles. They also continue to train with the ancient weapons and methods of battle, treating it as an art-form like any other. The mountain goblins occasionally venture out for trade or other purposes, though most Enworldians today are only familiar with the 'lower' goblins.</p><p></p><p><span style="color: #0099FF"><span style="font-size: 15px"><strong>Shural</strong></span></span></p><p><span style="font-size: 9px"><em>"sher-all"</em></span></p><p><span style="font-size: 10px"><em>Lord Jade, the Resolute One</em></span></p><p></p><p><strong>Enworldian Lesser Deity</strong></p><p><strong>Symbol:</strong> A goblin with a long white beard and a peaceful mien, holding a hammer in one hand.</p><p><strong>Home Plane:</strong> Peaceable Kingdom of Arcadia.</p><p><strong>Alignment:</strong> Lawful Neutral.</p><p><strong>Portfolio:</strong> Mountain goblins, architecture, reason and rationalism.</p><p><strong>Worshippers:</strong> Mountain goblins, builders.</p><p><strong>Cleric Alignments:</strong> LN, LG, LE.</p><p><strong>Domains:</strong> Earth, Knowledge, Law, Protection.</p><p><strong>Favored Weapon:</strong> "Greyhand" (hammer, light or war).</p><p></p><p>Shural is the aspect most similar to the original deity, Shural-Kazi. He is patron of the clever mountain goblins as well as an inspiration for the great city-builders and architects of times past. Shural encourages the use of reason and skepticism, and believes that all foes (physical or metaphorical) may be overcome by learning to understand them and their weaknesses. He prizes efficiency in action and grace in form, and demands a code of personal honor among his followers.</p><p></p><p><span style="color: #CC0000"><span style="font-size: 15px"><strong>Kazikazi</strong></span></span></p><p><span style="font-size: 9px"><em>"kahzi-kahzi"</em></span></p><p><span style="font-size: 10px"><em>Frenzy-Caller, Broken Face</em></span></p><p></p><p><strong>Enworldian Lesser Deity</strong></p><p><strong>Symbol:</strong> A twisting, full-toothed goblinoid sneer.</p><p><strong>Home Plane:</strong> Infinite Layers of the Abyss.</p><p><strong>Alignment:</strong> Chaotic Evil.</p><p><strong>Portfolio:</strong> Goblins, tunneling, animalistic vengeance.</p><p><strong>Worshippers:</strong> Goblins and goblinoids, evil berserkers.</p><p><strong>Cleric Alignments:</strong> CE, CN, NE.</p><p><strong>Domains:</strong> Chaos, Destruction, Strength, War.</p><p><strong>Favored Weapon:</strong> "Smashtooth" (pick, heavy or light).</p><p></p><p>Kazikazi is the aspect that broke from Shural-Kazi when a faction of the greater deity's goblins originally rebelled. He is the ruler over the 'lower' goblins now, and spurs his followers to wild attacks and crazed bloodlust. Kazikazi encourages the digging of tunnels and warrens, and hates the surface world and the light. He would see his followers ruling over the world from the underground, if he had the organization to do it. Kazikazi's name is often shouted during the swarming raids of his worshippers.</p><p></p><p>-Created by WizWrm</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 1854275, member: 552"] [b][u]History of the Goblins[/u][/b][u][/u] [size=1]Written by Sparky and WizWrm, with input by Jack Haggerty[/size] Shural-Kazi first came to Enworld millennia ago and created a race, the goblins. They were a proud, clever, and intelligent race, of high culture if not high stature. He allotted to them a holy land, the Greater Sajebak Mountains, a span of craggy peaks and lofty cliffs. There they built a mighty city, truly a wonder in design, for their patron was a god of construction and architecture. The goblins’ civilization reached heights worthy of the mountains of their homeland, and it flourished, even branching out into trade with nearby nation-states. However, after centuries of peaceful interaction, they came into contact with the followers of Taurusk, a deity devoted to chaos and to crushing the weak. Taurusk saw the serene goblins and saw fit to make war upon them. Taurusk brought his armies, led by the vicious Riders, to the mountain home of the goblins, with the intent to crush their city and scatter their civilization to the winds. Within Inzehdu'un (as their city was named), uneasiness grew among the goblin leadership. Kurim, the high priest, lobbied to stay the hand of goblins, praying fervently and hoping to deceive the Riders through some trick, perhaps a false “evacuation” of the city. Rovig, warlord of the un-warlike goblins, insisted that he be allowed to bring his forces to bear against Taurusk’s armies and defeat them on the fields of battle. Kurim, however, would not allow it, for he knew that the small goblin contingent could not hope to overpower their battle-hardened foe. Rovig, bitter at the refusal, sneaked out of city at night to learn what he could of the army, praying to Shural-Kazi that he could gain some insight into the defense of the city. Soon after he had left Inzehdu'un, however, Taurusk looked down and saw the lone goblin creeping about. He ordered his Riders to capture him, cackling all the while at what he could learn from the goblin warlord, who had virtually walked into his hands. Shural-Kazi, however, was watching over Rovig as well, and snatched him to safety. There he revealed his plan to Rovig – Shural-Kazi had begun the construction of a vast labyrinth, a shadow version of Inzehdu'un, in which Taurusk will be led to and then trapped. Rovig went to Kurim and shared the details of the plan and gloated over the revelation, especially how he had been personally chosen to understand this plan, and how Kurim, the high priest, had been left to worry and pray fruitlessly. Morning came, and the armies of the Riders crashed over Inzehdu'un like a tidal wave, led by Taurusk himself. Shural-Kazi appeared on the battlefield, challenging Taurusk. Taurusk accepted, but Shural-Kazi fled deep into the city, into the sacred ritual chamber, where, with the aid of the most powerful of his priests, he had laid a trap for Taurusk. Both deities were dragged into the Labyrinth, a perfect copy of Inzehdu'un at its height, though empty of all life. Here it is forever twilight, and here all is still; the bricks will not crumble despite the passing of ages. Shural-Kazi fled again, and Taurusk found himself quickly lost within the Labyrinth. In the real Inzehdu'un, the construction ritual neared its end, but by this time the Riders had crushed the armies which were sent against it, entered the city proper, and begun to slaughter its defenseless citizens. Due to the mortal terror and death of so many worshippers, Shural-Kazi was struck by a sudden divine shock, paralyzing him, and Taurusk caught up with him in a flash. Overcome with grief and rage at the death of so many of his goblins, Shural-Kazi shed a single tear. It fell to the ground, and opened a portal through which Shural-Kazi leapt, though not before Taurusk had managed to land a single, terrible blow, a blow that rocked Shural-Kazi to his core. Returning to Enworld, he rapidly ascended to the heavens to survey his domain. Witnessing the destruction of the great Inzehdu'un, Shural-Kazi shed a second tear – this one for the ruin of such a mighty civilization. It fell to the earth and landed in the sacred ritual chamber where his high priests have trapped Taurusk within. A mirror was created, a hole between worlds – the Well of Tears, through which Taurusk will forever gaze through, raging but powerless to escape. The evil god had his revenge, however. Shural-Kazi found himself afflicted by his battle with Taurusk. A seed grows within his mind, a seed of fury and mindless hatred, inspired by Taurusk and by the crushing blow dealt to his people. Scattering themselves across the mountains, the remnants of the goblin race found themselves split into two factions: the somewhat arrogant followers of Rovig, who felt that they must prepare for a cataclysmic battle in which they shall surge forth and return the death-blow to Taurusk and his minions; and the followers of Kurim, who wished only to slowly rebuild their culture and live in peace. By this time, Shural-Kazi had already begun to develop a second personality; a seed that occasionally broke through his rational exterior to express itself in fits of anger, giving him a terrible temper. However, the decisive split came one day when Rovig’s son confronted the aging Kurim, demanding that leadership of the goblins be handed over to him. When Kurim refused, Rovig’s son struck him down, and the heavens shuddered as Shural-Kazi was cleaved in twain – his affliction freed itself physically, manifesting in the form of Kazikazi, a twisted goblin deity, while the other, purified half, Shural, found a return to the rationality and serenity of his primary foundation. When word of the split reached the goblins, Rovig’s son and his followers immediately declared their allegiance to Kazikazi, while the others flocked to the banner of Shural. Kazikazi’s worshippers were soon routed out of the ascetic mountain communities where the goblins live, and forced underground, where they rage against Shural. However, their desire for vengeance is ultimately fruitless, for even Kazikazi understands that he cannot be brought too close to Shural. The tears of a united god created the Labyrinth, and only the tears of a united god may undo it – thus, he does not allow his followers to encroach upon the mountain goblins’ territory. Unchecked by the need for a stable society, Kazikazi’s body of worshippers bloated into massive proportions, until hundreds of thousands of the fallen goblins – twisted in form and in mind by their dark god – now swarm beneath the earth. Some expand to the surface, but always will they hate it, and hate the surface-dwellers, for they once belonged to the blessed surface civilizations as well. There are even some goblins who have left the worship of Kazikazi, and he does not mind so much, as they always will be touched by his divine drive for vengeance. The mountain goblins, on the other hand, grew more isolated in their mountain communities. They continue to build architectural works of art, but limit themselves to smaller achievements for now, as expressed in the elegant monasteries that contrast strangely with their simple lifestyles. They also continue to train with the ancient weapons and methods of battle, treating it as an art-form like any other. The mountain goblins occasionally venture out for trade or other purposes, though most Enworldians today are only familiar with the 'lower' goblins. [color=#0099FF][size=4][b]Shural[/b][/size][/color] [size=1][i]"sher-all"[/i][/size] [size=2][i]Lord Jade, the Resolute One[/i][/size][i][/i] [b]Enworldian Lesser Deity[/b] [b]Symbol:[/b] A goblin with a long white beard and a peaceful mien, holding a hammer in one hand. [b]Home Plane:[/b] Peaceable Kingdom of Arcadia. [b]Alignment:[/b] Lawful Neutral. [b]Portfolio:[/b] Mountain goblins, architecture, reason and rationalism. [b]Worshippers:[/b] Mountain goblins, builders. [b]Cleric Alignments:[/b] LN, LG, LE. [b]Domains:[/b] Earth, Knowledge, Law, Protection. [b]Favored Weapon:[/b] "Greyhand" (hammer, light or war). Shural is the aspect most similar to the original deity, Shural-Kazi. He is patron of the clever mountain goblins as well as an inspiration for the great city-builders and architects of times past. Shural encourages the use of reason and skepticism, and believes that all foes (physical or metaphorical) may be overcome by learning to understand them and their weaknesses. He prizes efficiency in action and grace in form, and demands a code of personal honor among his followers. [color=#CC0000][size=4][b]Kazikazi[/b][/size][/color] [size=1][i]"kahzi-kahzi"[/i][/size] [size=2][i]Frenzy-Caller, Broken Face[/i][/size][i][/i] [b]Enworldian Lesser Deity[/b] [b]Symbol:[/b] A twisting, full-toothed goblinoid sneer. [b]Home Plane:[/b] Infinite Layers of the Abyss. [b]Alignment:[/b] Chaotic Evil. [b]Portfolio:[/b] Goblins, tunneling, animalistic vengeance. [b]Worshippers:[/b] Goblins and goblinoids, evil berserkers. [b]Cleric Alignments:[/b] CE, CN, NE. [b]Domains:[/b] Chaos, Destruction, Strength, War. [b]Favored Weapon:[/b] "Smashtooth" (pick, heavy or light). Kazikazi is the aspect that broke from Shural-Kazi when a faction of the greater deity's goblins originally rebelled. He is the ruler over the 'lower' goblins now, and spurs his followers to wild attacks and crazed bloodlust. Kazikazi encourages the digging of tunnels and warrens, and hates the surface world and the light. He would see his followers ruling over the world from the underground, if he had the organization to do it. Kazikazi's name is often shouted during the swarming raids of his worshippers. -Created by WizWrm [/QUOTE]
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