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Hasbro had big problems: layoffs, bad results
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<blockquote data-quote="TheSword" data-source="post: 8916929" data-attributes="member: 6879661"><p>2022 was always going to be a tough year following on from the gaming peaks of 2020 and 2021. Budgeting has been shot in so many businesses due to pandemic disruption. All the normal budget markers have moved up and down.</p><p></p><p>2020 and 2021 were bumper years due to the lockdowns. I’d be more interested to compare to pre-pandemic 2019 figures. If anyone has them?</p><p></p><p>Don’t forget also that restructure is often the first thing that new leadership look at. Get unpopular but necessary decisions done early when folks are already expecting change and then switch to more positive changes after that. Don’t forget that massive payroll and energy increases have caused lots of companies to rationalize costs.</p><p></p><p>… again, I’ve been reading my Machiavelli.</p></blockquote><p></p>
[QUOTE="TheSword, post: 8916929, member: 6879661"] 2022 was always going to be a tough year following on from the gaming peaks of 2020 and 2021. Budgeting has been shot in so many businesses due to pandemic disruption. All the normal budget markers have moved up and down. 2020 and 2021 were bumper years due to the lockdowns. I’d be more interested to compare to pre-pandemic 2019 figures. If anyone has them? Don’t forget also that restructure is often the first thing that new leadership look at. Get unpopular but necessary decisions done early when folks are already expecting change and then switch to more positive changes after that. Don’t forget that massive payroll and energy increases have caused lots of companies to rationalize costs. … again, I’ve been reading my Machiavelli. [/QUOTE]
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Hasbro had big problems: layoffs, bad results
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