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Has anyone incorporated Heroes of Krynn boardgame into their Shadow of the Dragon Queen campaign
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<blockquote data-quote="orangefruitbat" data-source="post: 8998362" data-attributes="member: 3013"><p>I've run two scenarios from <em>Warriors of Krynn</em>, with mixed results. The first session (the defence of Volger) went pretty well - three of the four players liked it (the one who did not was playing a druid and was annoyed that he couldn't use his special wilderness tile power). I did my best to make things cinematic through narration and feel like a regular gaming session (albeit with a different rules set). </p><p></p><p>The second scenario was a bit of a dud. For this session, we had our full complement of five players. The player who was absent for the first session really disliked the rule set (this player is an avid board-gamer, and reacted negatively to how scripted events play out). The druid player (not an avid board-gamer) still wasn't really engaged (despite now having a wilderness tile to interact with). The other three players enjoyed the scenario to various degrees. Everyone agreed that there was too much downtime between their turns (this was less a problem with just four players). </p><p></p><p>Realistically, both scenarios were far too easy and I don't think there was any sense of peril. Event cards which brought on enemy reinforcements were met with annoyance rather than dread. Admittedly, the early chapters of <em>SotDQ</em> are also far too easy - I basically have to double or triple the encounter budget to make them a challenge at all for my group, but it's much easier to do this in DnD than adjust <em>WoK</em> scenarios.</p><p></p><p>While I wasn't planning on using every scenario from the board game (it would make the campaign too long), I had hoped to run key events using it. Next week, we'll be at the Battle of Silver Springs so I asked the group if they wanted to run it with <em>WoK</em> (I highly recommend setting the board up in advance of a gaming session) or just regular DnD rules. Two strong votes for regular DnD, and only one in favour of board-gaming. I might try to run the climactic battle at the end using <em>WoK</em>, but I'll need to convince people.</p></blockquote><p></p>
[QUOTE="orangefruitbat, post: 8998362, member: 3013"] I've run two scenarios from [I]Warriors of Krynn[/I], with mixed results. The first session (the defence of Volger) went pretty well - three of the four players liked it (the one who did not was playing a druid and was annoyed that he couldn't use his special wilderness tile power). I did my best to make things cinematic through narration and feel like a regular gaming session (albeit with a different rules set). The second scenario was a bit of a dud. For this session, we had our full complement of five players. The player who was absent for the first session really disliked the rule set (this player is an avid board-gamer, and reacted negatively to how scripted events play out). The druid player (not an avid board-gamer) still wasn't really engaged (despite now having a wilderness tile to interact with). The other three players enjoyed the scenario to various degrees. Everyone agreed that there was too much downtime between their turns (this was less a problem with just four players). Realistically, both scenarios were far too easy and I don't think there was any sense of peril. Event cards which brought on enemy reinforcements were met with annoyance rather than dread. Admittedly, the early chapters of [I]SotDQ[/I] are also far too easy - I basically have to double or triple the encounter budget to make them a challenge at all for my group, but it's much easier to do this in DnD than adjust [I]WoK[/I] scenarios. While I wasn't planning on using every scenario from the board game (it would make the campaign too long), I had hoped to run key events using it. Next week, we'll be at the Battle of Silver Springs so I asked the group if they wanted to run it with [I]WoK[/I] (I highly recommend setting the board up in advance of a gaming session) or just regular DnD rules. Two strong votes for regular DnD, and only one in favour of board-gaming. I might try to run the climactic battle at the end using [I]WoK[/I], but I'll need to convince people. [/QUOTE]
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Has anyone incorporated Heroes of Krynn boardgame into their Shadow of the Dragon Queen campaign
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