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Guessing as to WotC's VTT plans
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<blockquote data-quote="MostlyHarmless42" data-source="post: 8859546" data-attributes="member: 6845520"><p>I also don't like DnD Beyond. Something I've been very vocal about both here and to wizards ever since it's Beta inception. I think it's asinine that one has to pay both a subscription fee AND purchase books a second time in order to truly use their product. And before someone claims that it is "free", I remind others that sharing of homebrew material is not. I also don't like the actual user Interface of the website, nor that it cannot be used offline, or that products that I have purchase could conceptually be taken away from me at any point without my consent if they should ever shut down their servers. I also dislike that BECAUSE of Dnd Beyond I STILL cannot buy a legal pdf of any of the books. </p><p></p><p>I am VERY wary of Wizards requiring a dndbeyond account to access their new playtest and the not so subtle implications that the OGL license could very well be getting changed to force all 3rd party developers to use the DMsguild and no I <em>don't</em> trust the single tweet that attempted to assure others that the OGL wasn't going away, especially considering that tweet was filled with intentionally vague corporate speak and unclear language deliberately designed for future wiggle room to change their minds later.</p><p></p><p>I sure as hell don't like any sort of monopoly on products of any kind, nor do I agree with apple or steam taking such large cuts of independent app developers, and Wizards potentially forcing 3rd party developers to use the DMsguild is no different. And whose to say they won't find a way to ban all 3rd party Virtual tabletops while at it? I've a healthy fear of wizards arguably trying to muscle out all of competition, <em>especially</em> given their proven track record of poorly mismanaging digital content.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 8859546, member: 6845520"] I also don't like DnD Beyond. Something I've been very vocal about both here and to wizards ever since it's Beta inception. I think it's asinine that one has to pay both a subscription fee AND purchase books a second time in order to truly use their product. And before someone claims that it is "free", I remind others that sharing of homebrew material is not. I also don't like the actual user Interface of the website, nor that it cannot be used offline, or that products that I have purchase could conceptually be taken away from me at any point without my consent if they should ever shut down their servers. I also dislike that BECAUSE of Dnd Beyond I STILL cannot buy a legal pdf of any of the books. I am VERY wary of Wizards requiring a dndbeyond account to access their new playtest and the not so subtle implications that the OGL license could very well be getting changed to force all 3rd party developers to use the DMsguild and no I [I]don't[/I] trust the single tweet that attempted to assure others that the OGL wasn't going away, especially considering that tweet was filled with intentionally vague corporate speak and unclear language deliberately designed for future wiggle room to change their minds later. I sure as hell don't like any sort of monopoly on products of any kind, nor do I agree with apple or steam taking such large cuts of independent app developers, and Wizards potentially forcing 3rd party developers to use the DMsguild is no different. And whose to say they won't find a way to ban all 3rd party Virtual tabletops while at it? I've a healthy fear of wizards arguably trying to muscle out all of competition, [I]especially[/I] given their proven track record of poorly mismanaging digital content. [/QUOTE]
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