Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
*Dungeons & Dragons
Guessing as to WotC's VTT plans
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 8858565" data-attributes="member: 22779"><p>I'm not sure I completely agree here. Although, you are right, it does go beyond a simple art program. But, there's a ton of things that a VTT doesn't need:</p><p></p><p>1. No physics engine.</p><p>2. No predictive algorithm for smoothing out other player actions.</p><p>3. Very little animation. Yes, I can see things like rippling water or whatnot, but, it's not like we're talking something like Assassins Creed or whatever newest multiplayer game you want to point too. Animations will be very limited. I doubt that your token will move, for example - other than maybe some sort of lifting and dragging a static mini from point A to point B. It's not like there will be attack animations or damage animations or anything like that.</p><p>4. No need for anything like voice acting or story creation or anything like that.</p><p></p><p>Is it simple? No, of course not. It's very complex. The rules interactions are going to be insane. But, by the same token, a lot of the elements of an actual video game just aren't needed for a VTT. Your token isn't going to animate, walk across the screen and then attack like it would in a video game. You are going to slide a static token from point A to point B and then attacks and whatnot will be handled in text with zero interaction with the images.</p><p></p><p>So, no, I don't think it looks like a video game at all. It's closer to something like Zoom.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8858565, member: 22779"] I'm not sure I completely agree here. Although, you are right, it does go beyond a simple art program. But, there's a ton of things that a VTT doesn't need: 1. No physics engine. 2. No predictive algorithm for smoothing out other player actions. 3. Very little animation. Yes, I can see things like rippling water or whatnot, but, it's not like we're talking something like Assassins Creed or whatever newest multiplayer game you want to point too. Animations will be very limited. I doubt that your token will move, for example - other than maybe some sort of lifting and dragging a static mini from point A to point B. It's not like there will be attack animations or damage animations or anything like that. 4. No need for anything like voice acting or story creation or anything like that. Is it simple? No, of course not. It's very complex. The rules interactions are going to be insane. But, by the same token, a lot of the elements of an actual video game just aren't needed for a VTT. Your token isn't going to animate, walk across the screen and then attack like it would in a video game. You are going to slide a static token from point A to point B and then attacks and whatnot will be handled in text with zero interaction with the images. So, no, I don't think it looks like a video game at all. It's closer to something like Zoom. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Guessing as to WotC's VTT plans
Top