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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8813785" data-attributes="member: 6790669"><p>[spoiler=Initiatives and DM Housekeeping]</p><p><strong>GM NOTE:</strong> Went ahead and rolled for Quixt since he wasn't responding.</p><p>(He had a good reason.) <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite6" alt=":cool:" title="Cool :cool:" loading="lazy" data-shortname=":cool:" /></p><p><strong>GM NOTE #2:</strong> It seems we have a tie; initiative ties are broken by Dex scores.</p><p></p><p><strong>Sphynx <span style="color: rgb(226, 80, 65)">18</span></strong> [Dex 19]</p><p><strong>Hawke <span style="color: rgb(226, 80, 65)">18</span></strong> [Dex 18]</p><p><strong>Quixt <span style="color: rgb(226, 80, 65)">18</span></strong> [Dex 16]</p><p><strong>Nimbar <span style="color: rgb(226, 80, 65)">7</span></strong></p><p><strong>Cube <span style="color: rgb(226, 80, 65)">-4</span></strong> (Rolled a 1, has -5 initiative score) - The cube definitely goes last, lol.</p><p></p><p>Cube has suffered 8 pts. of damage so far. (From Sphynx's <strong><em>Magic Missiles</em></strong>.)</p><p>[/spoiler]</p><p></p><p>Sphynx takes notice that both Hawke and Nimbar both seem to be casting Scorching Ray. He decides that this is a good option, since he can fire two such rays per casting. He moves in front of Hawke to get line-of-sight for his spell, knowing that Hawke and Nimbar will do the same.</p><p>[spoiler=Spell Criticals in the OTTER System]</p><p><strong>Spell Criticals in Combat</strong></p><p>Normally, when a person fails a saving throw vs. damaging spells, he or she takes full damage, rather than half. For example, a 6d6 Fireball will inflict an average damage of 21 points, or half damage (10 points) on a successful save.</p><p></p><p>However, if a person were to roll a 1 on their saving throw, that person has suffered the effects of a <strong><em>Spell Critical</em></strong>. In this situation, that same Fireball spell would inflict its full potential damage (36 points) to the victim who rolled the 1 on his save. This represents the fact that the victim was standing in precisely the wrong spot, at precisely the wrong time, when the spell was at its peak intensity.</p><p></p><p>Spell Criticals on <strong><em>Maximized</em></strong> spells are double the maximum potential damage; e.g., a maximized 6d6 Fireball spell, which normally inflicts the full 36 points on a failed Reflex save, would inflict 72 points of damage to a victim who rolled a 1. This doubling rule further applies to <strong><em>Intensified</em></strong> spells as well.</p><p></p><p>For spells which are subject to <strong><em>Ranged Touch Attack</em></strong>, spell criticals occur whenever the to-hit roll is a confirmed critical. The effect is maximized, just as if the victim had rolled a 1 on a saving throw.</p><p>[/spoiler]</p><p></p><p></p><p>[gm]</p><p>Sphynx ranged touch: Nat 20 [Confirmation: 17+8 = 25, confirmed <strong><em>Spell Crit</em></strong>.]</p><p>4d6 maximized over 2 rays = 48 pts.</p><p>Gelatinous Cube has now suffered a total of (48+8 = 56) fifty-six points of damage.</p><p>[/gm]</p><p></p><p>When the two rays from Sphynx strike the creature, something spectacular happens; Sphynx's spell hits it in just the right spot. The cube quivers for a moment, as it begins to bubble and boil. Its tiny appendages quiver violently, and then the front of the cube bursts open with a loud "Pop!" spilling goo all over the floor in front of it. The rest of the cube sags, and begins to deflate, as more and more boiling hot goo oozes out of the gaping wound.</p><p></p><p>[gm] Cube is at -2 and "bleeding out." [/gm]</p><p></p><p>Hawke, Nimbar, and Quixt simply stare in amazement. All three of Sphynx's fellows end their castings, knowing they are now moot. Hawke is the only one who speaks.</p><p></p><p><strong>Hawke chuckles,</strong><span style="color: blue"> "Ya know, you could have saved some for us!"</span></p><p></p><p><strong><em>COMBAT HAS ENDED! What do you do?</em></strong></p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8813785, member: 6790669"] [spoiler=Initiatives and DM Housekeeping] [B]GM NOTE:[/B] Went ahead and rolled for Quixt since he wasn't responding. (He had a good reason.) :cool: [B]GM NOTE #2:[/B] It seems we have a tie; initiative ties are broken by Dex scores. [B]Sphynx [COLOR=rgb(226, 80, 65)]18[/COLOR][/B] [Dex 19] [B]Hawke [COLOR=rgb(226, 80, 65)]18[/COLOR][/B] [Dex 18] [B]Quixt [COLOR=rgb(226, 80, 65)]18[/COLOR][/B] [Dex 16] [B]Nimbar [COLOR=rgb(226, 80, 65)]7[/COLOR] Cube [COLOR=rgb(226, 80, 65)]-4[/COLOR][/B] (Rolled a 1, has -5 initiative score) - The cube definitely goes last, lol. Cube has suffered 8 pts. of damage so far. (From Sphynx's [B][I]Magic Missiles[/I][/B].) [/spoiler] Sphynx takes notice that both Hawke and Nimbar both seem to be casting Scorching Ray. He decides that this is a good option, since he can fire two such rays per casting. He moves in front of Hawke to get line-of-sight for his spell, knowing that Hawke and Nimbar will do the same. [spoiler=Spell Criticals in the OTTER System] [B]Spell Criticals in Combat[/B] Normally, when a person fails a saving throw vs. damaging spells, he or she takes full damage, rather than half. For example, a 6d6 Fireball will inflict an average damage of 21 points, or half damage (10 points) on a successful save. However, if a person were to roll a 1 on their saving throw, that person has suffered the effects of a [B][I]Spell Critical[/I][/B]. In this situation, that same Fireball spell would inflict its full potential damage (36 points) to the victim who rolled the 1 on his save. This represents the fact that the victim was standing in precisely the wrong spot, at precisely the wrong time, when the spell was at its peak intensity. Spell Criticals on [B][I]Maximized[/I][/B] spells are double the maximum potential damage; e.g., a maximized 6d6 Fireball spell, which normally inflicts the full 36 points on a failed Reflex save, would inflict 72 points of damage to a victim who rolled a 1. This doubling rule further applies to [B][I]Intensified[/I][/B] spells as well. For spells which are subject to [B][I]Ranged Touch Attack[/I][/B], spell criticals occur whenever the to-hit roll is a confirmed critical. The effect is maximized, just as if the victim had rolled a 1 on a saving throw. [/spoiler] [gm] Sphynx ranged touch: Nat 20 [Confirmation: 17+8 = 25, confirmed [B][I]Spell Crit[/I][/B].] 4d6 maximized over 2 rays = 48 pts. Gelatinous Cube has now suffered a total of (48+8 = 56) fifty-six points of damage. [/gm] When the two rays from Sphynx strike the creature, something spectacular happens; Sphynx's spell hits it in just the right spot. The cube quivers for a moment, as it begins to bubble and boil. Its tiny appendages quiver violently, and then the front of the cube bursts open with a loud "Pop!" spilling goo all over the floor in front of it. The rest of the cube sags, and begins to deflate, as more and more boiling hot goo oozes out of the gaping wound. [gm] Cube is at -2 and "bleeding out." [/gm] Hawke, Nimbar, and Quixt simply stare in amazement. All three of Sphynx's fellows end their castings, knowing they are now moot. Hawke is the only one who speaks. [B]Hawke chuckles,[/B][COLOR=blue] "Ya know, you could have saved some for us!"[/COLOR] [B][I]COMBAT HAS ENDED! What do you do?[/I][/B] [/QUOTE]
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