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GREYHAWK CY 576: GREAT LEGENDS RETOLD -- CAMPAIGN THREAD
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<blockquote data-quote="Tellerian Hawke" data-source="post: 8627178" data-attributes="member: 6790669"><p>[spoiler=Combat Data]</p><p>Sphynx is NOT attempting to Move Silently.</p><p>Robed Figure Listen Skill vs. DC 10 = 16.</p><p>Robed Figure hears Sphynx approaching.</p><p>Robed Figure Bluff skill = [+9] = 18+9 = 27 total.</p><p>Sphynx Sense Motive skill = [+6] = 14+6 = 20 total.</p><p>Sphynx is fooled! Sphynx does NOT get a bonus to his initiative.</p><p>Robed Figure Initiative w/ +5 bonus for fooling Sphynx = (5+5) = 10.</p><p>Sphynx's Initiative (no bonus, no penalty) = 10. [Tied.]</p><p>Robed Figure's Dex = 15; Sphynx's Dex = 19. Sphynx wins the tie.</p><p>Sphynx's lightning reflexes have saved him once again!</p><p></p><p>Hawke Sense Motive = 13 (Fails; Hawke is fooled. No bonus to initiative.)</p><p></p><p>Nimbar Sense Motive = 27 (Tie; Medusa's Wis = 13, Nimbar's Wis = 18; Nimbar wins the tie! Nimbar gets a +5 to his initiative!)</p><p></p><p>Anyone who beats the Medusa's initiative has the option to avert their eyes. Anyone who doesn't is SURPRISED, and will not avert their eyes. Those who beat the Medusa's initiative by 5 or more during the initial round may attack her normally, and THEN avert their eyes, because that is enough time to beat the activation of her gaze power.</p><p></p><p>Those who don't avert their eyes must make a Fortitude save, DC 15, at the beginning of the Medusa's turn, if they are within 30 feet.</p><p></p><p>Every round thereafter, the party can choose to avert their eyes. If they do so, they may NOT target the Medusa with spells, and will take a -2 penalty to their AC, And suffer a 50% miss chance on both ranged and melee attacks, as if they were blind. The player also suffers -4 on all Strength and Dexterity based skill checks, as well as a -4 penalty to Search. However, averting one's eyes means that the Medusa cannot use her gaze, unless she closes with an opponent and grapples him. (Successful grapple = the Medusa can force her gaze upon her opponent.)</p><p></p><p>Initiative Count:</p><p></p><p>Nimbar = 17</p><p>Hawke = 16</p><p>Sphynx = 10a</p><p>Quixt = 10b</p><p>Medusa = 10c</p><p>[/spoiler]</p><p></p><p>Sphynx casually enters the room, not trying to be especially loud, but not attempting to move silently, either.</p><p></p><p>As he approaches the robed figure, trying to see its face, the hairs on the back of Nimbar's neck stand up. Nimbar cries out a warning, but it is too late! The figure turns to face Sphynx and the rest of the group, throwing back the hood of its robe, to reveal a woman's face, with green skin, long fangs, and snakes for hair! It is a MEDUSA!!</p><p></p><p><strong>The Medusa HISSES,</strong><span style="color: darkgreen"> "Curse you, and your masters! I am NO ONE's slave!! Look upon me, and despair! Your DOOM is at hand!!"</span></p><p></p><p>[gm]</p><p>We're waiting on Quixt to submit rolls. When combat starts, Nimbar will go first. Nimbar beats her initiative by more than 5, so he can target her with spells during the initial round of combat.</p><p>[/gm]</p></blockquote><p></p>
[QUOTE="Tellerian Hawke, post: 8627178, member: 6790669"] [spoiler=Combat Data] Sphynx is NOT attempting to Move Silently. Robed Figure Listen Skill vs. DC 10 = 16. Robed Figure hears Sphynx approaching. Robed Figure Bluff skill = [+9] = 18+9 = 27 total. Sphynx Sense Motive skill = [+6] = 14+6 = 20 total. Sphynx is fooled! Sphynx does NOT get a bonus to his initiative. Robed Figure Initiative w/ +5 bonus for fooling Sphynx = (5+5) = 10. Sphynx's Initiative (no bonus, no penalty) = 10. [Tied.] Robed Figure's Dex = 15; Sphynx's Dex = 19. Sphynx wins the tie. Sphynx's lightning reflexes have saved him once again! Hawke Sense Motive = 13 (Fails; Hawke is fooled. No bonus to initiative.) Nimbar Sense Motive = 27 (Tie; Medusa's Wis = 13, Nimbar's Wis = 18; Nimbar wins the tie! Nimbar gets a +5 to his initiative!) Anyone who beats the Medusa's initiative has the option to avert their eyes. Anyone who doesn't is SURPRISED, and will not avert their eyes. Those who beat the Medusa's initiative by 5 or more during the initial round may attack her normally, and THEN avert their eyes, because that is enough time to beat the activation of her gaze power. Those who don't avert their eyes must make a Fortitude save, DC 15, at the beginning of the Medusa's turn, if they are within 30 feet. Every round thereafter, the party can choose to avert their eyes. If they do so, they may NOT target the Medusa with spells, and will take a -2 penalty to their AC, And suffer a 50% miss chance on both ranged and melee attacks, as if they were blind. The player also suffers -4 on all Strength and Dexterity based skill checks, as well as a -4 penalty to Search. However, averting one's eyes means that the Medusa cannot use her gaze, unless she closes with an opponent and grapples him. (Successful grapple = the Medusa can force her gaze upon her opponent.) Initiative Count: Nimbar = 17 Hawke = 16 Sphynx = 10a Quixt = 10b Medusa = 10c [/spoiler] Sphynx casually enters the room, not trying to be especially loud, but not attempting to move silently, either. As he approaches the robed figure, trying to see its face, the hairs on the back of Nimbar's neck stand up. Nimbar cries out a warning, but it is too late! The figure turns to face Sphynx and the rest of the group, throwing back the hood of its robe, to reveal a woman's face, with green skin, long fangs, and snakes for hair! It is a MEDUSA!! [B]The Medusa HISSES,[/B][COLOR=darkgreen] "Curse you, and your masters! I am NO ONE's slave!! Look upon me, and despair! Your DOOM is at hand!!"[/COLOR] [gm] We're waiting on Quixt to submit rolls. When combat starts, Nimbar will go first. Nimbar beats her initiative by more than 5, so he can target her with spells during the initial round of combat. [/gm] [/QUOTE]
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