Rel said:This really hasn't been a problem in most of our games (we haven't played to really high levels yet) but it has always seemed to me that a good compromise would be to let the spell enchant one missile per caster level. So that way a 16th level Cleric would enchant 16 arrows to +4. Considering the high rate of fire at that level, an archer could easily burn through that many arrows in a single encounter. This would provide incentive to find or purchase some magic arrows now and then while still allowing the archer to benefit from GMW for a smaller number of arrows per day.
But like I said, we haven't run into this issue yet, so I don't know if my proposed fix would work.
I think they should make Magic Arrows have a less % brake chance. say only a 25% and 50% on a hit. Then you can recover some arrows after the battle.
Or make it so that the cost for arrows is less so its not soo dang expencive.