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Giving an AD&D feel to 5e
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<blockquote data-quote="tetrasodium" data-source="post: 8246751" data-attributes="member: 93670"><p>A lot of the times people talk about the risks present n older editions that were more deadly citing the benefits that deadliness had on the game or even just saying that it avoided some problem(s) in newer editions, but that gives a skewed representation of that deadliness to people who didn't play those older editions that looks even worse when held to the standard of meatgrinder modules like legendary tomb of horrors or many of the more recent osr retroclones like dcc where death is practically an excuse to do another shot. The risk present in most older editions was always something that could be adjusted through various means to fit the table but it's much harder to put back in with too many parts of the system fighting it than giving out extra potions wands and magic items was. Just pulling a few of the shorter examples that don't need much if any knowledge of the rules they were tied to in order to see the lengths the core books went through to help make that deadliness constructive. </p><p></p><p>here's a quote from 2e dmg page 139 about random encounter scaling</p><p></p><p></p><p>Here's another one from page 118</p><p></p><p>it took 5e how long to actually make common magic items in xge?</p><p></p><p>While prices may be a useless comparison, 120 has this to say about potions of healing</p><p></p><p> For a good sense of scale there, a month of middle class & wealthy living expenses were 50 & 200gp per level respectively on page 51. 200gp was not far off from the level 1 starting fund range of many classes as another yardstick</p><p></p><p></p><p>These are all from 2e, but 3.x had a lot of similar stuff. The deadliness was a tool to be leveraged just like all of the other tools provided & unlikebounded accuracy's a goblin or zombie is a threat to every level 1-20 it could beused to make players feel awesome as well as enhancing the mundane experience in the world</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8246751, member: 93670"] A lot of the times people talk about the risks present n older editions that were more deadly citing the benefits that deadliness had on the game or even just saying that it avoided some problem(s) in newer editions, but that gives a skewed representation of that deadliness to people who didn't play those older editions that looks even worse when held to the standard of meatgrinder modules like legendary tomb of horrors or many of the more recent osr retroclones like dcc where death is practically an excuse to do another shot. The risk present in most older editions was always something that could be adjusted through various means to fit the table but it's much harder to put back in with too many parts of the system fighting it than giving out extra potions wands and magic items was. Just pulling a few of the shorter examples that don't need much if any knowledge of the rules they were tied to in order to see the lengths the core books went through to help make that deadliness constructive. here's a quote from 2e dmg page 139 about random encounter scaling Here's another one from page 118 it took 5e how long to actually make common magic items in xge? While prices may be a useless comparison, 120 has this to say about potions of healing For a good sense of scale there, a month of middle class & wealthy living expenses were 50 & 200gp per level respectively on page 51. 200gp was not far off from the level 1 starting fund range of many classes as another yardstick These are all from 2e, but 3.x had a lot of similar stuff. The deadliness was a tool to be leveraged just like all of the other tools provided & unlikebounded accuracy's a goblin or zombie is a threat to every level 1-20 it could beused to make players feel awesome as well as enhancing the mundane experience in the world [/QUOTE]
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