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D&D Older Editions
Fulfilling the Modularity Promise: Suggestions for an OSE Neo-Fantasy Genre Book [+]
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<blockquote data-quote="Voadam" data-source="post: 9159780" data-attributes="member: 2209"><p>My understanding of the Advanced OSE stuff is that it is just translating the advanced classes from the 1e baseline to the OSE baseline (so paladin HD go from d10 to d8s and some class features are dropped like detect evil and protection from evil aura).</p><p></p><p>For 5e this would mean first coming up with some OSE versions of the classes and races that do not exist in base OSE or advanced OSE. So the Sorcerer and Warlock and tielfling and dragonborn are the big ones that stand out to create first for the range of options.</p><p></p><p>Secondarily you could also make 5e style OSE baseline alt classes for everything else, so maybe combat rogues with scaled down sneak attack and bonus action type stuff but not the full 5e rogue suite of powers.</p><p></p><p>One option would be to go with just the class features and not the subclass ones.</p><p></p><p>If you want the full 5e feel of options you need to either cut down the power level a lot because they get so many compared to the two-page spread of advanced OSE classes, or give them huge xp requirements, which could make them HD paper tigers for their xp totals compared to straight OSE companions. Turning a neo-fantasy OSE fighter into an action surging battlemaster they probably get bumped up to paladin or magic user type class xp. 5e style wizards with full spells plus powers probably goes from MU xp to something like elf style xp.</p></blockquote><p></p>
[QUOTE="Voadam, post: 9159780, member: 2209"] My understanding of the Advanced OSE stuff is that it is just translating the advanced classes from the 1e baseline to the OSE baseline (so paladin HD go from d10 to d8s and some class features are dropped like detect evil and protection from evil aura). For 5e this would mean first coming up with some OSE versions of the classes and races that do not exist in base OSE or advanced OSE. So the Sorcerer and Warlock and tielfling and dragonborn are the big ones that stand out to create first for the range of options. Secondarily you could also make 5e style OSE baseline alt classes for everything else, so maybe combat rogues with scaled down sneak attack and bonus action type stuff but not the full 5e rogue suite of powers. One option would be to go with just the class features and not the subclass ones. If you want the full 5e feel of options you need to either cut down the power level a lot because they get so many compared to the two-page spread of advanced OSE classes, or give them huge xp requirements, which could make them HD paper tigers for their xp totals compared to straight OSE companions. Turning a neo-fantasy OSE fighter into an action surging battlemaster they probably get bumped up to paladin or magic user type class xp. 5e style wizards with full spells plus powers probably goes from MU xp to something like elf style xp. [/QUOTE]
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Fulfilling the Modularity Promise: Suggestions for an OSE Neo-Fantasy Genre Book [+]
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