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For Ranger fans. Does the UA article ‘fix’ the Ranger for you?
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<blockquote data-quote="doctorbadwolf" data-source="post: 7853407" data-attributes="member: 6704184"><p>In my group we are using all the “replacements” as “enhancements” for the ranger, bc the phb versions are basically ribbons, but otherwise we are into it. </p><p></p><p>I’m not 100% on the beast stats HP levels, but being able to get them up with a 1st level spell slot helps. I haven’t compared their likely hp at a given level to the average and “high average” damage for appropriate CR monster abilities and spells, especially AoE spells, so I won’t be able to make a call until I do that. </p><p></p><p>If it can survive average at-level AoE damage or single turn of attacks amount of damage, then it’s probably good to go. </p><p></p><p>I’d still just give it Con mod per level, though. </p><p>And make the HP scale by total level, not ranger level. It isn’t balanced to scale by ranger level. It just makes it the only feature that actively loses power when you multiclass, rather than just failing to get stronger along with the challenges. </p><p></p><p>MC as a caster, and your spells don’t lose power. They just don’t scale up to meet greater threats. MC as a BM Ranger, and you eventually effectively lose the ability to use your subclass in combat at all. Not great.</p></blockquote><p></p>
[QUOTE="doctorbadwolf, post: 7853407, member: 6704184"] In my group we are using all the “replacements” as “enhancements” for the ranger, bc the phb versions are basically ribbons, but otherwise we are into it. I’m not 100% on the beast stats HP levels, but being able to get them up with a 1st level spell slot helps. I haven’t compared their likely hp at a given level to the average and “high average” damage for appropriate CR monster abilities and spells, especially AoE spells, so I won’t be able to make a call until I do that. If it can survive average at-level AoE damage or single turn of attacks amount of damage, then it’s probably good to go. I’d still just give it Con mod per level, though. And make the HP scale by total level, not ranger level. It isn’t balanced to scale by ranger level. It just makes it the only feature that actively loses power when you multiclass, rather than just failing to get stronger along with the challenges. MC as a caster, and your spells don’t lose power. They just don’t scale up to meet greater threats. MC as a BM Ranger, and you eventually effectively lose the ability to use your subclass in combat at all. Not great. [/QUOTE]
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Community
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For Ranger fans. Does the UA article ‘fix’ the Ranger for you?
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