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Festival of Halina: Adventurers Gone Wild! (Orsal Judging)
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<blockquote data-quote="Rystil Arden" data-source="post: 2824287" data-attributes="member: 29014"><p>Yup, Time Matrix adventures where pacing is too fast or slow can be the toughest, since they were prepaced for event triggers based on time and it may not make sense to change the parameters of the Time Matrix to help with pacing. I think you did a good job adding threads to fill in the gap to help with this (I'm assuming that certain tangential threads were added for this purpose).</p><p></p><p></p><p></p><p>Yup, 2-3 days may have been perfect. That gives enough time to explore each area if you do one or two a day without too much extra time that might be spent hanging. As for our luck, it was skill! Well, not really. But we did have Troi's nose <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I still say nothing can compare to the time I created a completely paranoid character who wound up on an adventure to determine the cause of mysterious disappearances in a small town. She walked up to the temple of the fire god, claimed that the fire priest was feeding the villagers to a red dragon with absolutely no evidence, convinced the party to tie up the priest, and searched the premises. On close inspection, we found a red dragon <img src="http://www.enworld.org/forum/images/smilies/laugh.png" class="smilie" loading="lazy" alt=":lol:" title="Laughing :lol:" data-shortname=":lol:" /></p><p></p><p> </p><p></p><p>Heh, it was interesting to see them clash and to see why they clashed. I think that Oirhandir's relative inability to read social situations combined with Lasair's naivete about western culture led to them alternatingly thinking the other was completely misunderstanding what was going on.</p><p></p><p></p><p></p><p>I completely agree with that. It was *much* easier for us to just 'not tell Sunny' when there wasn't a player around to complain and snoop on Sunny's behalf.</p><p></p><p></p><p>Should I? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> What sorts of questions might I have? Maybe I'm just not realising the type of question I should be asking.</p><p></p><p>#4) I think that if your goal was to handle them in a way that would be least disruptive, you succeeded completely. This is exactly what I would have done if my goal was to keep them in the lowest profile. Sometimes when I NPC characters, I try to pick up from the player's vision and keep the character engaged (I might have done that more for Sunny and/or Elise as GM and treated Fang the same way you did), but that's more a matter of style in dealing with these situations.</p><p></p><p>[SBLOCK=Lasair]Sure. Keep in mind that Lasair automatically accepts any adventure if it seems to have a good chance that she will somehow be able to cheat fate and catch Zaeryl.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Rystil Arden, post: 2824287, member: 29014"] Yup, Time Matrix adventures where pacing is too fast or slow can be the toughest, since they were prepaced for event triggers based on time and it may not make sense to change the parameters of the Time Matrix to help with pacing. I think you did a good job adding threads to fill in the gap to help with this (I'm assuming that certain tangential threads were added for this purpose). Yup, 2-3 days may have been perfect. That gives enough time to explore each area if you do one or two a day without too much extra time that might be spent hanging. As for our luck, it was skill! Well, not really. But we did have Troi's nose :D I still say nothing can compare to the time I created a completely paranoid character who wound up on an adventure to determine the cause of mysterious disappearances in a small town. She walked up to the temple of the fire god, claimed that the fire priest was feeding the villagers to a red dragon with absolutely no evidence, convinced the party to tie up the priest, and searched the premises. On close inspection, we found a red dragon :lol: Heh, it was interesting to see them clash and to see why they clashed. I think that Oirhandir's relative inability to read social situations combined with Lasair's naivete about western culture led to them alternatingly thinking the other was completely misunderstanding what was going on. I completely agree with that. It was *much* easier for us to just 'not tell Sunny' when there wasn't a player around to complain and snoop on Sunny's behalf. Should I? :D What sorts of questions might I have? Maybe I'm just not realising the type of question I should be asking. #4) I think that if your goal was to handle them in a way that would be least disruptive, you succeeded completely. This is exactly what I would have done if my goal was to keep them in the lowest profile. Sometimes when I NPC characters, I try to pick up from the player's vision and keep the character engaged (I might have done that more for Sunny and/or Elise as GM and treated Fang the same way you did), but that's more a matter of style in dealing with these situations. [SBLOCK=Lasair]Sure. Keep in mind that Lasair automatically accepts any adventure if it seems to have a good chance that she will somehow be able to cheat fate and catch Zaeryl.[/SBLOCK] [/QUOTE]
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