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<blockquote data-quote="Oofta" data-source="post: 8127070" data-attributes="member: 6801845"><p>Hard to pick <em>one single</em> favorite because it probably depends on the day. So I'll go with one of my first PCs.</p><p></p><p>Trent was a human atheist wizard. He believed that the gods were just constructs created and powered by the prayers of the common man. Creatures from other dimensions occasionally echoed the memories of dead people as ghosts, but once you died you were dead. There was no "soul" so even wizards that turned themselves into liches were simply creating a powerful spell that believed they were the dead person.</p><p></p><p>On top of this, his origins were troubled. His mother only had him (and trained him to be a wizard) so that he could be a worthy sacrifice so that she could transfer her life force into his body. He was introduced to the rest of the players as simply someone who was going to be sacrificed in a dark ritual, that group never did discover that the leader of the cult was Trent's mother. It was only revealed to anyone years (and a campaign or two) later.</p><p></p><p>Unable to sacrifice her son, Trent's mother turned herself into a lich bent on world domination that became an off-and-on threat to the campaign world that I used as DM - we used a shared campaign world.</p><p></p><p>In part because of his beliefs and backgrounds Trent is true neutral and sought true immortality, some way to continue living beyond his normal life span. In the last campaign that he played as a PC, the group sought the pieces to an artifact called the crown of the seven gems (a loose copy of the rod of seven parts). Because he had teleport, the group entrusted him with all of the gems that they collected, assuming that if nothing else if it looked bad he was the one most likely to share.</p><p></p><p>In the penultimate battle, Trent and the BBEG are fighting over the seventh and final gem and are separated from the rest of the group by a wall of force. Realizing that he's about to lose, the BBEG tried to make a deal. Join forces and the two of them could rule the world together!</p><p></p><p>Trent's answer was a simple "I don't share." He then finished off the BBEG, took the gem and teleported away. Ended his time with that group of course, but still worth it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Addendum: Trent had no intention of ruling the world, that would be too much work. His story as a PC may have ended but he has now gained virtual immortality because of the crown and his story goes on as an NPC.</p></blockquote><p></p>
[QUOTE="Oofta, post: 8127070, member: 6801845"] Hard to pick [I]one single[/I] favorite because it probably depends on the day. So I'll go with one of my first PCs. Trent was a human atheist wizard. He believed that the gods were just constructs created and powered by the prayers of the common man. Creatures from other dimensions occasionally echoed the memories of dead people as ghosts, but once you died you were dead. There was no "soul" so even wizards that turned themselves into liches were simply creating a powerful spell that believed they were the dead person. On top of this, his origins were troubled. His mother only had him (and trained him to be a wizard) so that he could be a worthy sacrifice so that she could transfer her life force into his body. He was introduced to the rest of the players as simply someone who was going to be sacrificed in a dark ritual, that group never did discover that the leader of the cult was Trent's mother. It was only revealed to anyone years (and a campaign or two) later. Unable to sacrifice her son, Trent's mother turned herself into a lich bent on world domination that became an off-and-on threat to the campaign world that I used as DM - we used a shared campaign world. In part because of his beliefs and backgrounds Trent is true neutral and sought true immortality, some way to continue living beyond his normal life span. In the last campaign that he played as a PC, the group sought the pieces to an artifact called the crown of the seven gems (a loose copy of the rod of seven parts). Because he had teleport, the group entrusted him with all of the gems that they collected, assuming that if nothing else if it looked bad he was the one most likely to share. In the penultimate battle, Trent and the BBEG are fighting over the seventh and final gem and are separated from the rest of the group by a wall of force. Realizing that he's about to lose, the BBEG tried to make a deal. Join forces and the two of them could rule the world together! Trent's answer was a simple "I don't share." He then finished off the BBEG, took the gem and teleported away. Ended his time with that group of course, but still worth it. :) Addendum: Trent had no intention of ruling the world, that would be too much work. His story as a PC may have ended but he has now gained virtual immortality because of the crown and his story goes on as an NPC. [/QUOTE]
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