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Expanding Craft Points for Spell Research and Animal Training
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<blockquote data-quote="Rae ArdGaoth" data-source="post: 2174676" data-attributes="member: 21064"><p>Since some (a lot, I think) animals have a CR of less than 1, squaring that value would always make the craft point cost miniscule. I would suggest rounding those up to 1. Or using HD instead. HD, I think, is a better choice.</p><p></p><p>Also, how exactly would training an animal fit with the craft point system? The CPS says something like "It's assumed that you're always working on various things and when you actually spend craft points, you instantly get the item since you just finished it." But are you expected to be walking dogs and training hawks all the time? Is the time spent training an animal waived as well? Things to think about.</p><p></p><p>A few thoughts about the CPS in general. Personally, I feel like there shouldn't be such a limit to how many things you can craft, I feel like it's too confining, you have to save up craft points and such. I like that you can get more craft points with feats, that's important, but I think... maybe gaining ranks in a craft skill should give you more CPs too. Just a thought?</p><p></p><p>Why are aquatic and flying creatures more expensive?</p></blockquote><p></p>
[QUOTE="Rae ArdGaoth, post: 2174676, member: 21064"] Since some (a lot, I think) animals have a CR of less than 1, squaring that value would always make the craft point cost miniscule. I would suggest rounding those up to 1. Or using HD instead. HD, I think, is a better choice. Also, how exactly would training an animal fit with the craft point system? The CPS says something like "It's assumed that you're always working on various things and when you actually spend craft points, you instantly get the item since you just finished it." But are you expected to be walking dogs and training hawks all the time? Is the time spent training an animal waived as well? Things to think about. A few thoughts about the CPS in general. Personally, I feel like there shouldn't be such a limit to how many things you can craft, I feel like it's too confining, you have to save up craft points and such. I like that you can get more craft points with feats, that's important, but I think... maybe gaining ranks in a craft skill should give you more CPs too. Just a thought? Why are aquatic and flying creatures more expensive? [/QUOTE]
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