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Everyone should play Nobilis, really
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<blockquote data-quote="Umbran" data-source="post: 9185302" data-attributes="member: 177"><p>I mean... flumphs, man. </p><p>Since flumphs and otyughs (and loads of other really wacky monsters) appear in D&D, does that mean that wacky toon adventures filled with poop jokes is how D&D typically runs?</p><p></p><p>I mean, yeah, I am sure lots of tables are wacky and have lots of off-color humor. But using the elements that way is a choice. </p><p></p><p></p><p></p><p>Fairy tales and myths are full of tales of creatures that have pretty arbitrary desires or values. Fae creatures have weird rules they follow, or payments they will take. Many cultures have stories of celestial beings of weird, downright terrifying physicality when they manifest to us.</p><p></p><p>I think the point of many tings in the book is to get across the idea that in the world of <em>concepts</em> in which the Nobilis work, the GM should not be bound to orcs and dragons and things with physicality, behavior, and motivations tied largely to being organic, living beings. </p><p></p><p>The creature you mention, for example, is presented as an <em>inevitability</em>. Once it starts coming for you, it does so relentlessly. And you character probably <em>doesn't know</em> what will appease the creature. It sounds like the basis of an adventure that is a race against time, where the characters manage near miss after near miss by this bear-headed giant monstrosity, until it is established that eventually you will need to rest and it will get you. The character is desperately on the run trying to figure out why they are a target and how to dodge the impending doom. Eventually someone will have the lore you need... for a price.</p></blockquote><p></p>
[QUOTE="Umbran, post: 9185302, member: 177"] I mean... flumphs, man. Since flumphs and otyughs (and loads of other really wacky monsters) appear in D&D, does that mean that wacky toon adventures filled with poop jokes is how D&D typically runs? I mean, yeah, I am sure lots of tables are wacky and have lots of off-color humor. But using the elements that way is a choice. Fairy tales and myths are full of tales of creatures that have pretty arbitrary desires or values. Fae creatures have weird rules they follow, or payments they will take. Many cultures have stories of celestial beings of weird, downright terrifying physicality when they manifest to us. I think the point of many tings in the book is to get across the idea that in the world of [I]concepts[/I] in which the Nobilis work, the GM should not be bound to orcs and dragons and things with physicality, behavior, and motivations tied largely to being organic, living beings. The creature you mention, for example, is presented as an [I]inevitability[/I]. Once it starts coming for you, it does so relentlessly. And you character probably [I]doesn't know[/I] what will appease the creature. It sounds like the basis of an adventure that is a race against time, where the characters manage near miss after near miss by this bear-headed giant monstrosity, until it is established that eventually you will need to rest and it will get you. The character is desperately on the run trying to figure out why they are a target and how to dodge the impending doom. Eventually someone will have the lore you need... for a price. [/QUOTE]
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