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Epic Spells for 5e
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<blockquote data-quote="Salmakia" data-source="post: 9228226" data-attributes="member: 7038731"><p>Not quite, because when you look at "double duration" and "double radius" it says if you apply it multiple times you add the base radius again, not multiply by two. I know it's confusing... I probably should have said "add duration again" or something. Although instead of doubling duration so many times just make it permanent @+30DC. </p><p>To min/max the system I'd actually use the factor "spell changes from target to 20-foot radius sphere" +20DC and then add "double radius" 64 times to get the 1,280ft. That puts the DC before mitigating factors at 406 (Base 6; +10 immunity to bludgeoning; +20 no concentration; +30 permanent; +20 change to twenty-foot radius sphere; +320 add radius again (x64) = 406). So you would need several other casters contributing all their spell slots, or a lot more gp burn, or a lot of damage backlash. But I think that's reasonable considering the scope of the spell in mind, if it's like a bunch of wizards coming together for this 10-hour ritual to protect a city forever. Or at least until someone targets it with an epic dispelling. What do you think? Is that reasonable/playable/exciting without being game-breaky?</p><p>And yeah if you get the DC down to 0 then it doesn't cost any gold or time to develop. I figure at high enough level casters can just sort of spontaneously manipulate reality if they don't mind suffering a lot of drawbacks like ability score drain and exhaustion.</p></blockquote><p></p>
[QUOTE="Salmakia, post: 9228226, member: 7038731"] Not quite, because when you look at "double duration" and "double radius" it says if you apply it multiple times you add the base radius again, not multiply by two. I know it's confusing... I probably should have said "add duration again" or something. Although instead of doubling duration so many times just make it permanent @+30DC. To min/max the system I'd actually use the factor "spell changes from target to 20-foot radius sphere" +20DC and then add "double radius" 64 times to get the 1,280ft. That puts the DC before mitigating factors at 406 (Base 6; +10 immunity to bludgeoning; +20 no concentration; +30 permanent; +20 change to twenty-foot radius sphere; +320 add radius again (x64) = 406). So you would need several other casters contributing all their spell slots, or a lot more gp burn, or a lot of damage backlash. But I think that's reasonable considering the scope of the spell in mind, if it's like a bunch of wizards coming together for this 10-hour ritual to protect a city forever. Or at least until someone targets it with an epic dispelling. What do you think? Is that reasonable/playable/exciting without being game-breaky? And yeah if you get the DC down to 0 then it doesn't cost any gold or time to develop. I figure at high enough level casters can just sort of spontaneously manipulate reality if they don't mind suffering a lot of drawbacks like ability score drain and exhaustion. [/QUOTE]
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