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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8928167" data-attributes="member: 7032019"><p>As the weather clears, the team catches their breath. Torrent mourns the betrayal and death of her former mentor, while the two survivors are brought topside. Everyone travels to the Lyceum to report on their adventure, and crashes, hard.</p><p></p><p>The next day is spent wrapping up the adventure, learning about damage to the city (and its residents), and the aftermath of not only the storm, but the investigations around town. Thanks to their efforts to unify the refugees, while their belongings were mostly lost, much life was saved due to their unexpected cooperation. The same couldn't be said for Laurabec, who gave her life trying to protect those in need. A mournful Takasi shares the paladin's story with the team, who quickly petition him to join them instead of just returning to the celestial realms.</p><p></p><p>After a week of much-needed downtime, the team is summoned to a meeting at the Lyceum. Steppengard, king of Dassen, was on the verge of a deal with Ragesia: the military nation would be allowed to march their army through Dassen unmolested, en route to destroy Seaquen. A jovial half-elf named Balan is tasked with negotiating a change of policy, to resist Ragesia instead. The heroes would serve as protection, assistants, and advisors along the way.</p><p></p><p>The journey north is unseasonably cold, with winter lasting far longer than it should. They travel north along the Nasham River, frozen solid, fending off a playful young remorhaz along the way. When their sleigh jerks to a sudden stop, they find a trio of bodies buried shallowly in the ice... agents of Lade Dene, murdered, presumably en route from the capital Bresk, en route to their home lands. They pack the bodies in their sleigh, planning on returning them to civilization.</p><p></p><p>Soon after, they encounter a group of Steppengard's soldiers harassing a caravan of halflings, who had been hiding a human woman in their carts. Rather than allow her to be executed, the team leaps into action, subduing the soldiers. They then learn the horrible truth: These men were members of the king's private police force, hunting down any who might be complicit in the assassination of the king's wife and eighteen children, only 2 days prior. After finding evidence that they also likely killed Dene's agents, the team resolves to kill the soldiers and cover their tracks.</p><p></p><p>Arriving in Dassen, the team returns to their prior mission: Seeking out the proxies to the various lords, and gaining their favor for the audience with the King 2 days hence. Splitting up, they generally have success, with a couple of small stumbles. Their most notable piece of information learned: Jinis, the proxy of Duke Gallo, is currently in prison, suspected of involvement in the murders....</p><p></p><p><strong>SESSION NOTES: </strong>Two notable details for the team here... the Paladin got another message from his celestial father, praising him for the execution of the Steppengard guards, as his decision was decisive and just... which only made the PC that much more uncomfortable. The gnome artificer, though, has had some unsettling memories come up in her dreams... a harbinger of her upcoming "reunion" with one of her old adventuring partners, Nina Glibglammer.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8928167, member: 7032019"] As the weather clears, the team catches their breath. Torrent mourns the betrayal and death of her former mentor, while the two survivors are brought topside. Everyone travels to the Lyceum to report on their adventure, and crashes, hard. The next day is spent wrapping up the adventure, learning about damage to the city (and its residents), and the aftermath of not only the storm, but the investigations around town. Thanks to their efforts to unify the refugees, while their belongings were mostly lost, much life was saved due to their unexpected cooperation. The same couldn't be said for Laurabec, who gave her life trying to protect those in need. A mournful Takasi shares the paladin's story with the team, who quickly petition him to join them instead of just returning to the celestial realms. After a week of much-needed downtime, the team is summoned to a meeting at the Lyceum. Steppengard, king of Dassen, was on the verge of a deal with Ragesia: the military nation would be allowed to march their army through Dassen unmolested, en route to destroy Seaquen. A jovial half-elf named Balan is tasked with negotiating a change of policy, to resist Ragesia instead. The heroes would serve as protection, assistants, and advisors along the way. The journey north is unseasonably cold, with winter lasting far longer than it should. They travel north along the Nasham River, frozen solid, fending off a playful young remorhaz along the way. When their sleigh jerks to a sudden stop, they find a trio of bodies buried shallowly in the ice... agents of Lade Dene, murdered, presumably en route from the capital Bresk, en route to their home lands. They pack the bodies in their sleigh, planning on returning them to civilization. Soon after, they encounter a group of Steppengard's soldiers harassing a caravan of halflings, who had been hiding a human woman in their carts. Rather than allow her to be executed, the team leaps into action, subduing the soldiers. They then learn the horrible truth: These men were members of the king's private police force, hunting down any who might be complicit in the assassination of the king's wife and eighteen children, only 2 days prior. After finding evidence that they also likely killed Dene's agents, the team resolves to kill the soldiers and cover their tracks. Arriving in Dassen, the team returns to their prior mission: Seeking out the proxies to the various lords, and gaining their favor for the audience with the King 2 days hence. Splitting up, they generally have success, with a couple of small stumbles. Their most notable piece of information learned: Jinis, the proxy of Duke Gallo, is currently in prison, suspected of involvement in the murders.... [B]SESSION NOTES: [/B]Two notable details for the team here... the Paladin got another message from his celestial father, praising him for the execution of the Steppengard guards, as his decision was decisive and just... which only made the PC that much more uncomfortable. The gnome artificer, though, has had some unsettling memories come up in her dreams... a harbinger of her upcoming "reunion" with one of her old adventuring partners, Nina Glibglammer. [/QUOTE]
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