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Emeraldbeacon's Burning Sky (live game)
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<blockquote data-quote="emeraldbeacon" data-source="post: 8744451" data-attributes="member: 7032019"><p>Kazyk's sudden arrival leaves the party with a painful choice... give up the intelligence, or risk their lives fighting this devil, while their resources are already badly depleted? The rogue decides, however, that inaction is the worst possible decision, and looses an arrow at the devil... and, whaddayaknow, crits him for half his health. Feeling that they might have a chance, the heroes rush to frantically heal themselves and take long shots at Kazyk, who calls in his Imp backup to make a series of attacks from an invisible position. The battle is tense, but short, as Kazyk falls prey to a barrage of arrows and eldritch blasts, with a moonbeam thrown in for good measure. The imps aren't far behind, as everyone nearly collapses.</p><p></p><p>Grateful for finally reaching a moment of respite, they rest momentarily, then speak with the now-conscious Indomitability, whom is now oddly calm and lucid. Explaining that his rage came from 40 years of unending torment, his encounter with Crystin has given him a new perspective on his own nature, and that of his "brother," Deception. Though he doesn't quite understand his own nature, he knows that he's heard a calling for all of the Children of Trilla to become free... and that he needs to understand what that means. Imparting his boon upon two of the heroes, he takes his leave. (Level-up fanfare plays!)</p><p></p><p>As the team prepares to leave Innenotdar, Tiljann persuades them to allow her to accompany them... as does a disoriented Shahalesti soldier, that they meet staggering out of the old elf village. Diashan doesn't understand what happened, but is grateful that the fires have finally begun to die down. He is evasive about the origins of the fire at first, but guilt eventually overcomes him, and he reveals that his people, not the Ragesians, started the fire for reasons he doesn't fully understand. In time, he's convinced to return to Innenotdar, and help the Seela in their efforts to restore the forest, a task he accepts as penance for his deeds (and those of his kind).</p><p></p><p>The road into Dassen is a winding one. A night spent in an abandoned watchtower helps them avoid threats in the mountains; two nights in Cornerwood sees them plot a path south, and purchase horses and a wagon for the long journey ahead. In Lady Timor's lands, they learn of the ruler's concern over the northern border, and generally good disposition towards Seaquen. But in Lord Rego's home, they find nothing but disdain for the southern city, as the Lyceum had refused to come to their aid in dealing with a mad sorcerer, years ago. Just under one week has passed, as they continue their southbound journey...</p><p></p><p><strong>SESSION NOTES: </strong>I dialed back the Kazyk fight, because these characters were on death's door. If I'd truly ambushed them (approach from the cover of the burning woods, then misty step into their midst and UNLOAD) or used more cowardly tactics with the imps (turn invisible. Next turn, move into position, and ready the attack action for just before their turn. Spend the reaction to attack, then turn invisible on their turn and get out of melee. Repeat), I might just have TPK'd them.</p><p></p><p>I also decided that Diashan would be reluctant and an opportunist, seeing a chance to talk his way out of trouble, but the Druid rolled a nat20 on insight, and completely blew up his (admittedly weak) cover story.</p></blockquote><p></p>
[QUOTE="emeraldbeacon, post: 8744451, member: 7032019"] Kazyk's sudden arrival leaves the party with a painful choice... give up the intelligence, or risk their lives fighting this devil, while their resources are already badly depleted? The rogue decides, however, that inaction is the worst possible decision, and looses an arrow at the devil... and, whaddayaknow, crits him for half his health. Feeling that they might have a chance, the heroes rush to frantically heal themselves and take long shots at Kazyk, who calls in his Imp backup to make a series of attacks from an invisible position. The battle is tense, but short, as Kazyk falls prey to a barrage of arrows and eldritch blasts, with a moonbeam thrown in for good measure. The imps aren't far behind, as everyone nearly collapses. Grateful for finally reaching a moment of respite, they rest momentarily, then speak with the now-conscious Indomitability, whom is now oddly calm and lucid. Explaining that his rage came from 40 years of unending torment, his encounter with Crystin has given him a new perspective on his own nature, and that of his "brother," Deception. Though he doesn't quite understand his own nature, he knows that he's heard a calling for all of the Children of Trilla to become free... and that he needs to understand what that means. Imparting his boon upon two of the heroes, he takes his leave. (Level-up fanfare plays!) As the team prepares to leave Innenotdar, Tiljann persuades them to allow her to accompany them... as does a disoriented Shahalesti soldier, that they meet staggering out of the old elf village. Diashan doesn't understand what happened, but is grateful that the fires have finally begun to die down. He is evasive about the origins of the fire at first, but guilt eventually overcomes him, and he reveals that his people, not the Ragesians, started the fire for reasons he doesn't fully understand. In time, he's convinced to return to Innenotdar, and help the Seela in their efforts to restore the forest, a task he accepts as penance for his deeds (and those of his kind). The road into Dassen is a winding one. A night spent in an abandoned watchtower helps them avoid threats in the mountains; two nights in Cornerwood sees them plot a path south, and purchase horses and a wagon for the long journey ahead. In Lady Timor's lands, they learn of the ruler's concern over the northern border, and generally good disposition towards Seaquen. But in Lord Rego's home, they find nothing but disdain for the southern city, as the Lyceum had refused to come to their aid in dealing with a mad sorcerer, years ago. Just under one week has passed, as they continue their southbound journey... [B]SESSION NOTES: [/B]I dialed back the Kazyk fight, because these characters were on death's door. If I'd truly ambushed them (approach from the cover of the burning woods, then misty step into their midst and UNLOAD) or used more cowardly tactics with the imps (turn invisible. Next turn, move into position, and ready the attack action for just before their turn. Spend the reaction to attack, then turn invisible on their turn and get out of melee. Repeat), I might just have TPK'd them. I also decided that Diashan would be reluctant and an opportunist, seeing a chance to talk his way out of trouble, but the Druid rolled a nat20 on insight, and completely blew up his (admittedly weak) cover story. [/QUOTE]
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