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Elves without racism [+]
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<blockquote data-quote="Yaarel" data-source="post: 9155081" data-attributes="member: 58172"><p>There might need to be a Mythal for the flavor of "fate".</p><p></p><p>"Fey" (from feie, faie, fata) literally means a "fate". The concept of foretelling the future develops the concept of speaking words to change the future, whence magical words that alter reality. There is a direct correlation between fate and magic. The medieval term "fairie" (faie-rie) when in the sense of "the activity of the fey", means "magic". The Norse elf, the French feie (fée), and various kinds of British faerie, all personify both magic and fate.</p><p></p><p>Fate in it sense of luckiness is an important aspect of elf flavor.</p><p></p><p>Among the Norse, elves and dwarves are both "fates" (nornir), and there appears to be a distinction between elven luckiness versus dwarven unluckiness. (The nornir are feminines, but masculines are also known for determining fates. In D&D the concept is gender-neutral for any character.) The elves generally personify a fate of "success" (frami), that is lucky, high status and influential. This is partly why they themselves as examples of good fates appear charming and wealthy. The dwarves are more likely to inflict curses, and personify a fate of futility, that is unlucky with little impact. Ironically, it can be good luck to inflict bad luck on enemies, thus in this sense, the dwarves are known for excellent weapons that undermine any defenses. Similarly the British ælf blending Norse alfr, Celtic sidhe, and French feie, relates to fate and luck.</p><p></p><p>For a D&D Elf character expressing fate flavor, it is probably sufficient to choose the Lucky feat for the Mythal. Yet ideally, there would be two feats. A Luck Mythal that only grants Advantage to oneself but also to ones allies, and a separate Unluck Mythal that inflicts Disadvantage on ones enemies. If an Elf gains the Lucky feat, the Elf varies it, able to choose to spend a Luck Point on an ally instead of oneself.</p><p></p><p></p><p>The Elf design focuses on the mechanics of an individual Elf. The individual Elf is a member of a diverse community, yet comprising a culture where certain characteristics can trend. Thus elven communities differ from each other. Some elven communities have many "fates" that grant luck, especially those with close ties to the Fey plane. In other communities, "fates" are rare.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9155081, member: 58172"] There might need to be a Mythal for the flavor of "fate". "Fey" (from feie, faie, fata) literally means a "fate". The concept of foretelling the future develops the concept of speaking words to change the future, whence magical words that alter reality. There is a direct correlation between fate and magic. The medieval term "fairie" (faie-rie) when in the sense of "the activity of the fey", means "magic". The Norse elf, the French feie (fée), and various kinds of British faerie, all personify both magic and fate. Fate in it sense of luckiness is an important aspect of elf flavor. Among the Norse, elves and dwarves are both "fates" (nornir), and there appears to be a distinction between elven luckiness versus dwarven unluckiness. (The nornir are feminines, but masculines are also known for determining fates. In D&D the concept is gender-neutral for any character.) The elves generally personify a fate of "success" (frami), that is lucky, high status and influential. This is partly why they themselves as examples of good fates appear charming and wealthy. The dwarves are more likely to inflict curses, and personify a fate of futility, that is unlucky with little impact. Ironically, it can be good luck to inflict bad luck on enemies, thus in this sense, the dwarves are known for excellent weapons that undermine any defenses. Similarly the British ælf blending Norse alfr, Celtic sidhe, and French feie, relates to fate and luck. For a D&D Elf character expressing fate flavor, it is probably sufficient to choose the Lucky feat for the Mythal. Yet ideally, there would be two feats. A Luck Mythal that only grants Advantage to oneself but also to ones allies, and a separate Unluck Mythal that inflicts Disadvantage on ones enemies. If an Elf gains the Lucky feat, the Elf varies it, able to choose to spend a Luck Point on an ally instead of oneself. The Elf design focuses on the mechanics of an individual Elf. The individual Elf is a member of a diverse community, yet comprising a culture where certain characteristics can trend. Thus elven communities differ from each other. Some elven communities have many "fates" that grant luck, especially those with close ties to the Fey plane. In other communities, "fates" are rare. [/QUOTE]
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