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<blockquote data-quote="Yaarel" data-source="post: 9148839" data-attributes="member: 58172"><p>Legitimate playstyle preferences.</p><p></p><p></p><p>The Orc feels Material and biological. But I prefer the versions of Goblin that are Fey beings.</p><p></p><p>The Halfling feels Material and biological. But I prefer the versions of Gnome that are Fey beings.</p><p></p><p>Actually, Gnome and Goblin seem counterparts within Feywild.</p><p></p><p></p><p>For the character creation process, I prefer fixed numbers for stats. The stats are too important for building a character concept, and I want to be able to assign them where I need them. I never roll for abilities or hit points. I use the array for the abilities. Even when I use the point-buy method, I prefer to use it to calculate one or two more salient arrays, then refer to the arrays. I did that for a while, but now I am back to the simple array. It works fine.</p><p></p><p>For 2024, my preferences is, the Players Handbook makes array standard, with the stats: 15, 14, 13, 12, 11, 10. (So I dont need to deal with negative bonuses.) Then move both dice-rolling and point-buy to the DMs Guide as variant rules, where the many players who like these options can continue to use them.</p><p></p><p>The Elf is too human. It needs cultural sensitivity. Stereotype-based mechanics inevitably goes wrong, especially when the momentum of reallife racist tropes within the D&D Elf traditions of earlier editions are pushing the 2024 Elf to go wrong.</p><p></p><p>For things that are strictly nonhuman, like the Dragonborn, the "biological" typing seems less of a problem. Normally, the difference between one dragon and an other isnt too relevant to cultural sensitivity.</p><p> </p><p></p><p></p><p>The concept of "natural" and "biological" is native to the Material Plane.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9148839, member: 58172"] Legitimate playstyle preferences. The Orc feels Material and biological. But I prefer the versions of Goblin that are Fey beings. The Halfling feels Material and biological. But I prefer the versions of Gnome that are Fey beings. Actually, Gnome and Goblin seem counterparts within Feywild. For the character creation process, I prefer fixed numbers for stats. The stats are too important for building a character concept, and I want to be able to assign them where I need them. I never roll for abilities or hit points. I use the array for the abilities. Even when I use the point-buy method, I prefer to use it to calculate one or two more salient arrays, then refer to the arrays. I did that for a while, but now I am back to the simple array. It works fine. For 2024, my preferences is, the Players Handbook makes array standard, with the stats: 15, 14, 13, 12, 11, 10. (So I dont need to deal with negative bonuses.) Then move both dice-rolling and point-buy to the DMs Guide as variant rules, where the many players who like these options can continue to use them. The Elf is too human. It needs cultural sensitivity. Stereotype-based mechanics inevitably goes wrong, especially when the momentum of reallife racist tropes within the D&D Elf traditions of earlier editions are pushing the 2024 Elf to go wrong. For things that are strictly nonhuman, like the Dragonborn, the "biological" typing seems less of a problem. Normally, the difference between one dragon and an other isnt too relevant to cultural sensitivity. The concept of "natural" and "biological" is native to the Material Plane. [/QUOTE]
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