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<blockquote data-quote="Yaarel" data-source="post: 9148806" data-attributes="member: 58172"><p>Heh on the "Half".</p><p></p><p>That is the design taking liberties.</p><p></p><p>To be clear, the following would be a perfectly fine and balanced version of the Roam Mythal Feat: Speed 35 and Darkvision 60.</p><p></p><p>But. The feeling is if there are too many Mythal Feats, the bloat becomes unhelpful. So which Mythal Feats are available needs to be a judicious selection that are concise representations of salient elven tropes. When the Elf species is core, it is even more important to have an economical use of the design space budget.</p><p></p><p>There are already two Mythals that can see in the dark: Dark and Moon. If a player wants the concept, these are available.</p><p></p><p>I get it. The Wood Elf who both roams the night and does so quickly is an established concept. It might be worth reorganizing the Mythals where the option for Darkvision 60 is part of the Speed.</p><p></p><p>Tentatively, the option that combines Darkvision and Perception is thematically solid. It makes sense that a nocturnal creature would have both.</p><p></p><p></p><p>Possibly, updating the spell descriptions can be part of the solution. Currently, the <em>Darkness</em> spell is subpar for a slot-2 spell. It deserves to be a slot-0 cantrip. Or possibly a slot-1 spell but dubious even then. As a cantrip, it is an excellent cantrip, better than the <em>Light</em> cantrip, for example. If <em>Darkvision</em> remains at slot 2, it would be par if its duration increased to the "end of your next Long Rest", its range to 120 feet, and it additionally granted the capacity to see in magical darkness, the way that the Warlock <em>Devilsight </em>and the Dark Mythal do. Note, one can cast the <em>Darkvision</em> spell on an other target, and that can be great in situations requiring stealth. If so, there can also be a cantrip that grants simple Darkvision 60 to Self only.</p><p></p><p>In the context of an Elf character, a player who chooses the Roam Mythal, would also be able to choose either the cantrip Darkvision or the slot-2 <em>Darkvision</em> spell, for their innate spells.</p><p></p><p></p><p>Regarding the Roam Mythal. Its intention is to be able to rapidly Move thru a pristine wilderness, forest terrain, through the branches from tree to tree. And be useful in other contexts. I am unsure if the current version of the Roam Mythal can accomplish this. It might need more tweaking.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9148806, member: 58172"] Heh on the "Half". That is the design taking liberties. To be clear, the following would be a perfectly fine and balanced version of the Roam Mythal Feat: Speed 35 and Darkvision 60. But. The feeling is if there are too many Mythal Feats, the bloat becomes unhelpful. So which Mythal Feats are available needs to be a judicious selection that are concise representations of salient elven tropes. When the Elf species is core, it is even more important to have an economical use of the design space budget. There are already two Mythals that can see in the dark: Dark and Moon. If a player wants the concept, these are available. I get it. The Wood Elf who both roams the night and does so quickly is an established concept. It might be worth reorganizing the Mythals where the option for Darkvision 60 is part of the Speed. Tentatively, the option that combines Darkvision and Perception is thematically solid. It makes sense that a nocturnal creature would have both. Possibly, updating the spell descriptions can be part of the solution. Currently, the [I]Darkness[/I] spell is subpar for a slot-2 spell. It deserves to be a slot-0 cantrip. Or possibly a slot-1 spell but dubious even then. As a cantrip, it is an excellent cantrip, better than the [I]Light[/I] cantrip, for example. If [I]Darkvision[/I] remains at slot 2, it would be par if its duration increased to the "end of your next Long Rest", its range to 120 feet, and it additionally granted the capacity to see in magical darkness, the way that the Warlock [I]Devilsight [/I]and the Dark Mythal do. Note, one can cast the [I]Darkvision[/I] spell on an other target, and that can be great in situations requiring stealth. If so, there can also be a cantrip that grants simple Darkvision 60 to Self only. In the context of an Elf character, a player who chooses the Roam Mythal, would also be able to choose either the cantrip Darkvision or the slot-2 [I]Darkvision[/I] spell, for their innate spells. Regarding the Roam Mythal. Its intention is to be able to rapidly Move thru a pristine wilderness, forest terrain, through the branches from tree to tree. And be useful in other contexts. I am unsure if the current version of the Roam Mythal can accomplish this. It might need more tweaking. [/QUOTE]
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