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<blockquote data-quote="Yaarel" data-source="post: 9146610" data-attributes="member: 58172"><p>Ideally, the Sun Mythal and the Dark and Moon Mythals need to be equally desirable choices.</p><p></p><p>The value of Dark and Moon, might depend on the particular gaming table. The Dark Mythal lets a character see thru ones own Darkness spell, which can be powerful in combat. For Moon, the Darkvision is worth a cantrip albeit one of the excellent ones. DMs can adjudicate skills differently. At my tables, Perception is frequent and frequently game-changing, and Advantage to it is a big deal. But other tables, players might see less use.</p><p></p><p>I will think more about the flight of the Sun. Using an Action (instead of a Move) helps prevent its use in combat. But it can still make certain exploration challenges a cakewalk. I will think more on it, and welcome suggestions.</p><p></p><p></p><p>As I understand it, some monsters have a "Spider Climb" feature, such as the Giant Spider. This is different from the "Climb Speed". Normally, climbing is at half-speed, but the Climb Speed allows vertical movement at full speed. Climb Speed doesnt do anything else. The special "Spider Climb" feature is necessary to move across difficult surfaces, such as upside down across the ceiling.</p><p></p><p>For the Roam Mythal, the main interest is to allow the Elf to move effortlessly from the branches of one tree to those of an other. Probably, Climb Speed is enough to do this − tho maybe Jump is necessary here too.</p><p></p><p></p><p>I interpret the <em>Detect Magic</em> spell as follows. One senses magic is present whenever one is within 30 feet of it, but wont necessarily know which direction it is. One needs to spend an Action to "see" the magic aura, to pinpoint its location.</p><p></p><p>Re the spell description, I hope the 2024 version of <em>Detect Magic</em> deletes the annoying sentence: "The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." If the DM wants to hide a magic item or magical effect, just use the Nystals Magic Aura spell to cloak it.</p></blockquote><p></p>
[QUOTE="Yaarel, post: 9146610, member: 58172"] Ideally, the Sun Mythal and the Dark and Moon Mythals need to be equally desirable choices. The value of Dark and Moon, might depend on the particular gaming table. The Dark Mythal lets a character see thru ones own Darkness spell, which can be powerful in combat. For Moon, the Darkvision is worth a cantrip albeit one of the excellent ones. DMs can adjudicate skills differently. At my tables, Perception is frequent and frequently game-changing, and Advantage to it is a big deal. But other tables, players might see less use. I will think more about the flight of the Sun. Using an Action (instead of a Move) helps prevent its use in combat. But it can still make certain exploration challenges a cakewalk. I will think more on it, and welcome suggestions. As I understand it, some monsters have a "Spider Climb" feature, such as the Giant Spider. This is different from the "Climb Speed". Normally, climbing is at half-speed, but the Climb Speed allows vertical movement at full speed. Climb Speed doesnt do anything else. The special "Spider Climb" feature is necessary to move across difficult surfaces, such as upside down across the ceiling. For the Roam Mythal, the main interest is to allow the Elf to move effortlessly from the branches of one tree to those of an other. Probably, Climb Speed is enough to do this − tho maybe Jump is necessary here too. I interpret the [I]Detect Magic[/I] spell as follows. One senses magic is present whenever one is within 30 feet of it, but wont necessarily know which direction it is. One needs to spend an Action to "see" the magic aura, to pinpoint its location. Re the spell description, I hope the 2024 version of [I]Detect Magic[/I] deletes the annoying sentence: "The spell can penetrate most barriers, but is blocked by 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt." If the DM wants to hide a magic item or magical effect, just use the Nystals Magic Aura spell to cloak it. [/QUOTE]
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