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D&D Older Editions
Edition Experience: Did/Do you Play BECM/RC D&D? How Was/Is It?
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<blockquote data-quote="DammitVictor" data-source="post: 7967032" data-attributes="member: 6750908"><p>Never played the BECMI boxed sets... but I owned the <em>Rules Cyclopedia</em> back in the day, and a number of the <em>Gazetteer</em> supplements, and it warms my heart to know I wasn't the only young D&D fan who didn't know the difference between D&D and AD&D for years.</p><p></p><p>By extension, this means that I never really played the RC <em>back in the day</em>, either, but I incorporated some material into my AD&D <em>whatever edition</em> games. My longest running, highest level character-- at least, that started from the beginning-- was my 15th level Troll/Shaman/Assassin whom I retired after completing <em>Die, Vecna, Die</em>.</p><p></p><p>I've tried to run the <em>Rules Cyclopedia</em> again in the 2010s, but it never worked-- in ways that had nothing to do with the rules themselves, and everything to do with the mindset of certain players. There are rules adjustments I might make in the future-- like clarifying the difference relationship between the Stealth skill and the Thief's <em>Hide</em> and <em>Move Silently</em> class features-- but 99% of my house rules for this version of D&D are "you want to play <em>what?</em> **** it, let's go."</p><p></p><p>I still maintain that my <em>favorite version</em> of D&D-- <em>Player's Option</em>-- would have been <em>way better</em> in BECMI than it was in its actual ruleset: BECMI's cleaner, more sensible ruleset; applying subrace customization to <em>race-as-class</em>; incorporating RC Weapon Mastery with C&T Weapon Mastery; and so forth. As much as I talk about my "two modes" of D&D being "turning <em>Player's Option</em> into <em>Pathfinder</em>" and "turning <em>Pathfinder</em> into <em>Player's Option</em>"... I tend to overlook how much of both efforts resembles trying to turn both into <em>Rules Cyclopedia.</em></p></blockquote><p></p>
[QUOTE="DammitVictor, post: 7967032, member: 6750908"] Never played the BECMI boxed sets... but I owned the [i]Rules Cyclopedia[/i] back in the day, and a number of the [i]Gazetteer[/i] supplements, and it warms my heart to know I wasn't the only young D&D fan who didn't know the difference between D&D and AD&D for years. By extension, this means that I never really played the RC [i]back in the day[/i], either, but I incorporated some material into my AD&D [i]whatever edition[/i] games. My longest running, highest level character-- at least, that started from the beginning-- was my 15th level Troll/Shaman/Assassin whom I retired after completing [i]Die, Vecna, Die[/i]. I've tried to run the [i]Rules Cyclopedia[/i] again in the 2010s, but it never worked-- in ways that had nothing to do with the rules themselves, and everything to do with the mindset of certain players. There are rules adjustments I might make in the future-- like clarifying the difference relationship between the Stealth skill and the Thief's [i]Hide[/i] and [i]Move Silently[/i] class features-- but 99% of my house rules for this version of D&D are "you want to play [i]what?[/i] **** it, let's go." I still maintain that my [i]favorite version[/i] of D&D-- [i]Player's Option[/i]-- would have been [i]way better[/i] in BECMI than it was in its actual ruleset: BECMI's cleaner, more sensible ruleset; applying subrace customization to [i]race-as-class[/i]; incorporating RC Weapon Mastery with C&T Weapon Mastery; and so forth. As much as I talk about my "two modes" of D&D being "turning [i]Player's Option[/i] into [i]Pathfinder[/i]" and "turning [i]Pathfinder[/i] into [i]Player's Option[/i]"... I tend to overlook how much of both efforts resembles trying to turn both into [i]Rules Cyclopedia.[/i] [/QUOTE]
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Edition Experience: Did/Do you Play BECM/RC D&D? How Was/Is It?
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