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Edition Experience - Did/Do you Play 3rd Edtion D&D? How Was/Is it?
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<blockquote data-quote="Orius" data-source="post: 9256900" data-attributes="member: 8863"><p>The DM needs to play foes effectively, <a href="https://www.enworld.org/threads/retro-cloning-d-d-3-0.700203/page-3#post-9170115" target="_blank"> I talked about this in a recent 3e discussion</a>. Don't overdo it, but don't overlook it either. This is another case of players throwing out rules they find inconvenient or useless and then having issues with game balance.</p><p></p><p></p><p>Magic item creation is something that I don't want to nerf too hard. 2e had a problem of throwing too much in the DM’s lap without giving decent guidance in core. I'm going to require having a formula to create most items like 5e does, and I'll have power components as a variant option, so casters can either burn XP or track down a rare component. </p><p></p><p></p><p>Some spells in the system are just junk no matter what you do with them. In any case, stuff from outside core does need some hard controls. That doesn't make all the core spells perfect since some have balance issues too. Wizard spells are a little easier to control since a DM decides which ones to make available beyond the ones gained while leveling up. In my games , the spells gained from leveling are only the spells from the PHB. Also I think damage spells need a bit of a boost, as a lot of enemies tend to have more hp than in the past.</p><p></p><p></p><p>Sorcerer patrons are a thing I'd allow but not require. The sorcerer's problem is that WotC never looked much past the blood of dragons idea and pigeonholed sorcerers into that role. Sorcerers can cover a fairly wide range of magical origins, whether the descendants of magical beings, or pacts with magical or supernatural beings. It may even be something that appeared spontaneously from living in a world where magic is a thing. Plus by allowing patrons I can kill the bloody warlock dead in my campaigns and its obnoxious pewpewpew eldritch blast too.</p><p></p><p></p><p>Variants are still BtB to some degree, if they are options presented to the DM alongside the rules.</p></blockquote><p></p>
[QUOTE="Orius, post: 9256900, member: 8863"] The DM needs to play foes effectively, [url=https://www.enworld.org/threads/retro-cloning-d-d-3-0.700203/page-3#post-9170115] I talked about this in a recent 3e discussion[/url]. Don't overdo it, but don't overlook it either. This is another case of players throwing out rules they find inconvenient or useless and then having issues with game balance. Magic item creation is something that I don't want to nerf too hard. 2e had a problem of throwing too much in the DM’s lap without giving decent guidance in core. I'm going to require having a formula to create most items like 5e does, and I'll have power components as a variant option, so casters can either burn XP or track down a rare component. Some spells in the system are just junk no matter what you do with them. In any case, stuff from outside core does need some hard controls. That doesn't make all the core spells perfect since some have balance issues too. Wizard spells are a little easier to control since a DM decides which ones to make available beyond the ones gained while leveling up. In my games , the spells gained from leveling are only the spells from the PHB. Also I think damage spells need a bit of a boost, as a lot of enemies tend to have more hp than in the past. Sorcerer patrons are a thing I'd allow but not require. The sorcerer's problem is that WotC never looked much past the blood of dragons idea and pigeonholed sorcerers into that role. Sorcerers can cover a fairly wide range of magical origins, whether the descendants of magical beings, or pacts with magical or supernatural beings. It may even be something that appeared spontaneously from living in a world where magic is a thing. Plus by allowing patrons I can kill the bloody warlock dead in my campaigns and its obnoxious pewpewpew eldritch blast too. Variants are still BtB to some degree, if they are options presented to the DM alongside the rules. [/QUOTE]
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