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Edition Experience: Did/Do you Play 1E AD&D? How Was/Is It?
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<blockquote data-quote="nevin" data-source="post: 7994165" data-attributes="member: 7024481"><p>I've seen a lot of discussions like this lately. I think what people miss the most is that 1st edition didn't have everything defined. Therefore the DM adjudicated most of the things that modern games define. Therefore every session was an unknown. That was fun. But really frustrating if you had a bad DM.</p><p></p><p>If you like games where the rules define everything like in a video game then you'll like things like arbitrary rest rules. But comparing them to things that have a logical reason like ST requirements for Armor is just silly. One is an attempt to control player actions and one is just an attempt to make a logical framework that the player's will accept and enjoy. </p><p></p><p>I think modern games are turning into the "shrew" they try to nag and control and shut down every argument to make everyone happy. What they'll eventually discover is that in an RPG the DM makes or breaks the game by adjusting everything to the story, the players and his or her style. The more you try to prevent DM fiat, or player Min-maxing, abuse etc, the more you limit the DM's options to actually run a good game. The biggest problem that I think modern D&D has is they are training new DM;s to run WOW clones in rule systems that are designed to let players know everything so they think it's fair. Fair is desirable but it can't be achieved by rules. (mainly because one person's fair is another person's stupid or unfair) Just like the magic, the story, and dedicating the time to the story only the DM can create fairness, and sometimes a good story needs to be unfair, or one-sided, or over the top. But the DM is the part of any such system that can toss the rules when they get in the way. Make new rules when needed or just wing it so the game doesn't stop for two hours while everyone looks through books. You can't create rules to make better DM's but you can create so many rules to follow that most people get too shackled to ever become good DM's.</p></blockquote><p></p>
[QUOTE="nevin, post: 7994165, member: 7024481"] I've seen a lot of discussions like this lately. I think what people miss the most is that 1st edition didn't have everything defined. Therefore the DM adjudicated most of the things that modern games define. Therefore every session was an unknown. That was fun. But really frustrating if you had a bad DM. If you like games where the rules define everything like in a video game then you'll like things like arbitrary rest rules. But comparing them to things that have a logical reason like ST requirements for Armor is just silly. One is an attempt to control player actions and one is just an attempt to make a logical framework that the player's will accept and enjoy. I think modern games are turning into the "shrew" they try to nag and control and shut down every argument to make everyone happy. What they'll eventually discover is that in an RPG the DM makes or breaks the game by adjusting everything to the story, the players and his or her style. The more you try to prevent DM fiat, or player Min-maxing, abuse etc, the more you limit the DM's options to actually run a good game. The biggest problem that I think modern D&D has is they are training new DM;s to run WOW clones in rule systems that are designed to let players know everything so they think it's fair. Fair is desirable but it can't be achieved by rules. (mainly because one person's fair is another person's stupid or unfair) Just like the magic, the story, and dedicating the time to the story only the DM can create fairness, and sometimes a good story needs to be unfair, or one-sided, or over the top. But the DM is the part of any such system that can toss the rules when they get in the way. Make new rules when needed or just wing it so the game doesn't stop for two hours while everyone looks through books. You can't create rules to make better DM's but you can create so many rules to follow that most people get too shackled to ever become good DM's. [/QUOTE]
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