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EB's Second Darkness w/RoleMaster rules (plz ignore prefix) - Recruitment (need a Burglar) haha
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<blockquote data-quote="EarlyBird" data-source="post: 7388212" data-attributes="member: 6899077"><p><strong>Gunther: </strong></p><p>You grew up in Riddleport and have lived nowhere else. You have a good knowledge of the landscape (from your childhood), and minor knowledge of the politics of the area. (Golden Rule - Don't get caught, and you may do anything you wish in Riddleport.) Your family moved away when the Blot appeared (you were still a Gendarme at this time), and your little sister left you with a locket with a drawing of her inside.</p><p></p><p>So with your character around you can make your way through the city with little trouble and perhaps stay out of the crime bosses eyes as well.</p><p></p><p>Your fee to the tournament is already paid for and you are walking around the Golden Goblin awaiting the tournament to start.</p><p></p><p><strong>Finn:</strong></p><p>You are on a break from research. The Cypher Lodge set you up with room at the Golden Goblin and paid for you to join the tournament, because they thought you were working to hard. Indeed you aren't as agile as you once were with your long days spent doing nothing more than reading and studying. </p><p></p><p>That hasn't stopped you from bring a few books along, which are on an interesting subject. You believe that magic was once one power and not three separate energies (as they are now). A subject most scholars find taboo (clerics and channeling spellcasters especially), so you welcomed the chance to study this "old magic" in secret.</p><p></p><p>You plan to join the tournament, but with your limited background in gambling you know you will be out early and back to reading before the night is over.</p><p></p><p><strong>Jerrod:</strong></p><p>Your character has traveled far and wide in his search for that "winning score" or easy money making scheme, an off-shot of your youth. Your fortune changed in Tian Xia far to the east. There you were given the Tome of Ermokhet, written by an ancient Orisian scholar, which led to your travels into the desert. </p><p></p><p>The Tome of Ermokhet is a book of formulae, herb lore, and engineering including the construction of golems and clockwork creatures, there are even plans to make a working ornithopther. Think of it as a Davinci like book from the mind of a genius. And of course the making of a Philosopher's Stone are hidden in the pages. </p><p></p><p>Only problem with all this grand knowledge is that it takes money. Lots of money. You have come to Riddleport as that is where the boat you were on was headed. But fortune smiles on you when you discover the tournament to earn enough gold to fund your research, and you just happened to have the resources to enter.</p><p></p><p>Note: You will one day need to make a lab somewhere to create more powerful exilirs and work on other projects.</p><p></p><p>Next I will post your character sheets to post in the <a href="http://www.enworld.org/forum/showthread.php?630685-Second-Darkness-(RoleMaster-rules)-RG" target="_blank"> Rouge's Gallery</a>, and I can answer any questions you may have about them.</p></blockquote><p></p>
[QUOTE="EarlyBird, post: 7388212, member: 6899077"] [B]Gunther: [/B] You grew up in Riddleport and have lived nowhere else. You have a good knowledge of the landscape (from your childhood), and minor knowledge of the politics of the area. (Golden Rule - Don't get caught, and you may do anything you wish in Riddleport.) Your family moved away when the Blot appeared (you were still a Gendarme at this time), and your little sister left you with a locket with a drawing of her inside. So with your character around you can make your way through the city with little trouble and perhaps stay out of the crime bosses eyes as well. Your fee to the tournament is already paid for and you are walking around the Golden Goblin awaiting the tournament to start. [B]Finn:[/B] You are on a break from research. The Cypher Lodge set you up with room at the Golden Goblin and paid for you to join the tournament, because they thought you were working to hard. Indeed you aren't as agile as you once were with your long days spent doing nothing more than reading and studying. That hasn't stopped you from bring a few books along, which are on an interesting subject. You believe that magic was once one power and not three separate energies (as they are now). A subject most scholars find taboo (clerics and channeling spellcasters especially), so you welcomed the chance to study this "old magic" in secret. You plan to join the tournament, but with your limited background in gambling you know you will be out early and back to reading before the night is over. [B]Jerrod:[/B] Your character has traveled far and wide in his search for that "winning score" or easy money making scheme, an off-shot of your youth. Your fortune changed in Tian Xia far to the east. There you were given the Tome of Ermokhet, written by an ancient Orisian scholar, which led to your travels into the desert. The Tome of Ermokhet is a book of formulae, herb lore, and engineering including the construction of golems and clockwork creatures, there are even plans to make a working ornithopther. Think of it as a Davinci like book from the mind of a genius. And of course the making of a Philosopher's Stone are hidden in the pages. Only problem with all this grand knowledge is that it takes money. Lots of money. You have come to Riddleport as that is where the boat you were on was headed. But fortune smiles on you when you discover the tournament to earn enough gold to fund your research, and you just happened to have the resources to enter. Note: You will one day need to make a lab somewhere to create more powerful exilirs and work on other projects. Next I will post your character sheets to post in the [url=http://www.enworld.org/forum/showthread.php?630685-Second-Darkness-(RoleMaster-rules)-RG] Rouge's Gallery[/url], and I can answer any questions you may have about them. [/QUOTE]
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