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Does the GM Need To Know the Rules?
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<blockquote data-quote="ShadesOfGrey" data-source="post: 5429017" data-attributes="member: 98317"><p>I guess you could say that you could host a 'storytelling game' and roll some dice and so on without knowing any rules. But from that perspective, you dont really need rules at all.</p><p></p><p>I'd say it's important to have a good grasp on the rules when you GM, you dont need to completly master it or have a encyclopedic knoweldge, but at least a good grasp of the framework & system, enough to know what you dont know (and hence know where to look).</p><p></p><p>A GM is supposed to reff the game too. Cant reff without knowing the rules.</p><p>You could say that a GM has the fiat to play by his own rules, or wing it, split up from the RAW when he doesnt know something and make it up himself.</p><p></p><p>But then, if the GM isnt going to use the rules, why expect the player to know it?</p></blockquote><p></p>
[QUOTE="ShadesOfGrey, post: 5429017, member: 98317"] I guess you could say that you could host a 'storytelling game' and roll some dice and so on without knowing any rules. But from that perspective, you dont really need rules at all. I'd say it's important to have a good grasp on the rules when you GM, you dont need to completly master it or have a encyclopedic knoweldge, but at least a good grasp of the framework & system, enough to know what you dont know (and hence know where to look). A GM is supposed to reff the game too. Cant reff without knowing the rules. You could say that a GM has the fiat to play by his own rules, or wing it, split up from the RAW when he doesnt know something and make it up himself. But then, if the GM isnt going to use the rules, why expect the player to know it? [/QUOTE]
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Does the GM Need To Know the Rules?
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