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Do you think this OGL fiasco will be good or bad for the RPG industry on the whole?
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<blockquote data-quote="Steampunkette" data-source="post: 8917512" data-attributes="member: 6796468"><p>I think it's bad for the community, and 'okay' for the industry. And I'll tell you why:</p><p></p><p>Imagine it's 1992. The Sega Genesis has been around a few years, computer gaming is picking up steam, but Nintendo is still the "Big Dog" in the room. Sure Apple sold 2 million computers that year, but the SNES was still king of the ring with 11.2 million and the Game Boy with 11.9 million, blowing all competition out of the water.</p><p></p><p>Playstation's still 2 years away, and the n64 is 4 years out.</p><p></p><p>But Nintendo, with it's massive library of games produced by literally dozens of game development studios, sends out a new licensing agreement which basically gives Nintendo complete rights to -everything- that everyone produces for them, and the ability to ban companies from making software compatible with the NES, SNES, or Game Boy. Bear in mind the NES was still selling 6.6 million units in 1992.</p><p></p><p>MAYBE SEGA would've won the console wars if that had happened. Though with how SEGA has repeatedly been nearly top-dog then gimmicked their status away over the years I wouldn't count on it. Much more likely IBM, Apple, Compaq, and NEC (Bet you barely remember those last two) would've wound up essentially killing the console industry in favor of the PC.</p><p></p><p>Can you imagine those game dev studios creating their own consoles to try and rival SEGA and Nintendo? Sure. Can you imagine them succeeding? Bit harder to say. I'm not sure console gaming would've survived that.</p><p></p><p>That's kind of where we are now. There's a few "Big Dog" systems that might be able to step in. But without the, as [USER=8461]@Alzrius[/USER] describes, "Hegemonic Stability" of a community backing that system there's very little chance they'll galvanize the community around them like SEGA's Diehards.</p><p></p><p>The result would be a fairly fractious community. With too many consoles, not enough games for any one of them, and so many wires you have to unplug and reconnect to your TV that you have to ask whether it's worth it.</p></blockquote><p></p>
[QUOTE="Steampunkette, post: 8917512, member: 6796468"] I think it's bad for the community, and 'okay' for the industry. And I'll tell you why: Imagine it's 1992. The Sega Genesis has been around a few years, computer gaming is picking up steam, but Nintendo is still the "Big Dog" in the room. Sure Apple sold 2 million computers that year, but the SNES was still king of the ring with 11.2 million and the Game Boy with 11.9 million, blowing all competition out of the water. Playstation's still 2 years away, and the n64 is 4 years out. But Nintendo, with it's massive library of games produced by literally dozens of game development studios, sends out a new licensing agreement which basically gives Nintendo complete rights to -everything- that everyone produces for them, and the ability to ban companies from making software compatible with the NES, SNES, or Game Boy. Bear in mind the NES was still selling 6.6 million units in 1992. MAYBE SEGA would've won the console wars if that had happened. Though with how SEGA has repeatedly been nearly top-dog then gimmicked their status away over the years I wouldn't count on it. Much more likely IBM, Apple, Compaq, and NEC (Bet you barely remember those last two) would've wound up essentially killing the console industry in favor of the PC. Can you imagine those game dev studios creating their own consoles to try and rival SEGA and Nintendo? Sure. Can you imagine them succeeding? Bit harder to say. I'm not sure console gaming would've survived that. That's kind of where we are now. There's a few "Big Dog" systems that might be able to step in. But without the, as [USER=8461]@Alzrius[/USER] describes, "Hegemonic Stability" of a community backing that system there's very little chance they'll galvanize the community around them like SEGA's Diehards. The result would be a fairly fractious community. With too many consoles, not enough games for any one of them, and so many wires you have to unplug and reconnect to your TV that you have to ask whether it's worth it. [/QUOTE]
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Do you think this OGL fiasco will be good or bad for the RPG industry on the whole?
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