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Do you plan to adopt D&D5.5One2024Redux?
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<blockquote data-quote="Lanefan" data-source="post: 9339354" data-attributes="member: 29398"><p>I'd posit more that you've been woefully unlucky.</p><p></p><p>That said, if your preference for short ultra-fast-paced campaigns comes out in how you approach session 0 or session -1, there might be a bit of self-selection going on here; in that committed long-haul DMs might think your preferences and theirs don't align and thus you're less likely to get invited to their games. And by long-haul here I only mean a year or two; long enough to see a full-length AP through start-to-finish in detail.</p><p></p><p>IME campaigns that are going to sink usually do so within the first half-dozen sessions or so, before completng even one adventure; and I've been in (and run) some of those. No big deal.</p><p></p><p>See, that's why I like ultra-long campaigns: none of the individual steps (e.g. the heroes meeting) ever get boring because they're done so infrequently. I mean sure we repeatedly get a quest, do that quest, divide the loot, and get another quest; but that's more like quasi-episodic chapters. The actual book in this analogy has no end, because the end hasn't been written or even conceived at the time when you the reader (i.e. player) start in on page (i.e. session) one.</p><p></p><p>I'm trying to remember the last time when, as a player, I was involved in a situation where a brand new party all met for the first time: a "heroes meeting". I think it was 2007...and that campaign is still going.</p><p></p><p>As a DM I've seen it a bit more recently: I started a sub-campaign in my game, within the greater campaign (and eventually intended to be part of/interact with it), in 2020 with an all-rookie party.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9339354, member: 29398"] I'd posit more that you've been woefully unlucky. That said, if your preference for short ultra-fast-paced campaigns comes out in how you approach session 0 or session -1, there might be a bit of self-selection going on here; in that committed long-haul DMs might think your preferences and theirs don't align and thus you're less likely to get invited to their games. And by long-haul here I only mean a year or two; long enough to see a full-length AP through start-to-finish in detail. IME campaigns that are going to sink usually do so within the first half-dozen sessions or so, before completng even one adventure; and I've been in (and run) some of those. No big deal. See, that's why I like ultra-long campaigns: none of the individual steps (e.g. the heroes meeting) ever get boring because they're done so infrequently. I mean sure we repeatedly get a quest, do that quest, divide the loot, and get another quest; but that's more like quasi-episodic chapters. The actual book in this analogy has no end, because the end hasn't been written or even conceived at the time when you the reader (i.e. player) start in on page (i.e. session) one. I'm trying to remember the last time when, as a player, I was involved in a situation where a brand new party all met for the first time: a "heroes meeting". I think it was 2007...and that campaign is still going. As a DM I've seen it a bit more recently: I started a sub-campaign in my game, within the greater campaign (and eventually intended to be part of/interact with it), in 2020 with an all-rookie party. [/QUOTE]
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