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Do we need a Fifth Edition Revival (5ER)?
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<blockquote data-quote="Quickleaf" data-source="post: 9236992" data-attributes="member: 20323"><p>I get that. I'm at my full of acronyms, so 5ER makes me roll my eyes too.</p><p></p><p>But is there a value in defining something as a movement?</p><p></p><p>For example, take the OSR. Describing a game as belonging to the OSR movement gives us a common language – it's far from a perfectly accurate descriptor, but we understand that when someone uses that term OSR, they mean a game style where players look to their creativity/wits first before looking to the character sheet for solutions. Other expectations may arise (not all of them positive), but at least there's a general sense of the game's style being distinct from what is found in modern iterations of D&D and adjacent games.</p><p></p><p>We also see the OSR market characterized as an abundance of publishers, not dominated by one publisher.</p><p></p><p>And my personal observation is that compared to what I see being created in the 5e-sphere, designers in the OSR-sphere are more willing to take risks and push the gauntlet of design. Monster books are a terrific example of this.</p><p></p><p>You're right that 5e has a very active community around it, there is lots of homebrewing happening, and there are an abundance of third-party publishers. But I don't think we've reached that point yet where the OSR community has. For example, when we say "5th edition" we assume a stat block looks a certain way, that spells occupy 50+ pages of space, and that everyone is using Hasbro's books as their foundation. And that's a fine way to enjoy a game – like you said, you don't need to dedicate your life to it.</p><p></p><p>It's a hard thing for me to articulate, because I've been immersed in the OSR and indie games for the last year or two, so I can feel the difference but hard to exactly articulate it.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 9236992, member: 20323"] I get that. I'm at my full of acronyms, so 5ER makes me roll my eyes too. But is there a value in defining something as a movement? For example, take the OSR. Describing a game as belonging to the OSR movement gives us a common language – it's far from a perfectly accurate descriptor, but we understand that when someone uses that term OSR, they mean a game style where players look to their creativity/wits first before looking to the character sheet for solutions. Other expectations may arise (not all of them positive), but at least there's a general sense of the game's style being distinct from what is found in modern iterations of D&D and adjacent games. We also see the OSR market characterized as an abundance of publishers, not dominated by one publisher. And my personal observation is that compared to what I see being created in the 5e-sphere, designers in the OSR-sphere are more willing to take risks and push the gauntlet of design. Monster books are a terrific example of this. You're right that 5e has a very active community around it, there is lots of homebrewing happening, and there are an abundance of third-party publishers. But I don't think we've reached that point yet where the OSR community has. For example, when we say "5th edition" we assume a stat block looks a certain way, that spells occupy 50+ pages of space, and that everyone is using Hasbro's books as their foundation. And that's a fine way to enjoy a game – like you said, you don't need to dedicate your life to it. It's a hard thing for me to articulate, because I've been immersed in the OSR and indie games for the last year or two, so I can feel the difference but hard to exactly articulate it. [/QUOTE]
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Do we need a Fifth Edition Revival (5ER)?
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