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Discussion - General Discussion Thread '08
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<blockquote data-quote="Dire Tadpole" data-source="post: 4592639" data-attributes="member: 80401"><p><strong>Psicrystal</strong></p><p></p><p>It is my character that motivated the discussion about psicrystal feats. I am in the difficult position where I am arguing that I character option I have chosen is not over-powered. I recognize that given this self interest, one may ask what dirty trick I am trying to sneak past the judges.</p><p> </p><p>Let me be upfront then. I swapped the psicrystal's first HD feat, which in the example given in the srd is Alertness, for Dodge. I intend to have the psicrystal take mobility when it reachs 3rd level. At 3rd level the psicrystal also obtains the Deliever touch powers abilities, since the psicrystal has 0' reach, this will help protect it against any AoO opportunities it draws for entering an opponites square to deliever a touch power.</p><p> </p><p>To me it, the rules are clear. The psicrystal is an intelligent construct. All inteligent constructs have feats based on the number of hit dice they have. The psicrystal has special rules for skill points, saves, and hit points. But feats and BAB are not modified from the standard rules.</p><p> </p><p>Familiars have their own Hit Dice depending on the type of animal it is. For effects that depend on Hit Dice the master's class level may be substituted if it is higher. These are the psuedo hit dice Knight Otu referred to. Contrast this to the Druid's Animal companion, which as it gains its bonus hit dice acquires the benfits of those dice (such as skill points and feats.)</p><p> </p><p>To me the rules concerning psicrystal construction are clear that they receive feats just as any other intelligent creature does, depending on their hit dice. It is then that Halford's question should be addressed, is the psicrystal unbalancing?</p><p> </p><p>I do not agree with his assertion that psionics is over powered compared to the other base classes. However, that is neither here nor there.</p><p> </p><p>I do agree that the rules concerning the destruction of a psicrystal are not provided, and they really must be adopted before it happens to any of the characters on LEW. I would ague against adopting the familiar rules however, it is the loss of XP and the long waiting period that often make the familiar too much of a liability to the wizard or sorcerer.</p><p> </p><p>I will not argue that the psion's psicrystal is not better than the wizard's familiar. Hardness 8 and telepathic speech at level 5 is rather nifty. I do think that the opportunity cost for the psicrystal has been dismissed to easily.</p><p> </p><p>The psicrystal requires a feat to obtain, really then we should not be comparing the psicrystal to a regular familiar, but to the improved familiars which also require a feat to obtain. In such a case, the psicrystal is not so much obviously better.</p><p> </p><p>Look at the the 5th level wizard with an small earth elemental familiar, or a 7th level wizard with a ice mephit familiar. Both are probably going to come out ahead of the psion's psicrystal. (Especially that Ice Mephit)</p></blockquote><p></p>
[QUOTE="Dire Tadpole, post: 4592639, member: 80401"] [b]Psicrystal[/b] It is my character that motivated the discussion about psicrystal feats. I am in the difficult position where I am arguing that I character option I have chosen is not over-powered. I recognize that given this self interest, one may ask what dirty trick I am trying to sneak past the judges. Let me be upfront then. I swapped the psicrystal's first HD feat, which in the example given in the srd is Alertness, for Dodge. I intend to have the psicrystal take mobility when it reachs 3rd level. At 3rd level the psicrystal also obtains the Deliever touch powers abilities, since the psicrystal has 0' reach, this will help protect it against any AoO opportunities it draws for entering an opponites square to deliever a touch power. To me it, the rules are clear. The psicrystal is an intelligent construct. All inteligent constructs have feats based on the number of hit dice they have. The psicrystal has special rules for skill points, saves, and hit points. But feats and BAB are not modified from the standard rules. Familiars have their own Hit Dice depending on the type of animal it is. For effects that depend on Hit Dice the master's class level may be substituted if it is higher. These are the psuedo hit dice Knight Otu referred to. Contrast this to the Druid's Animal companion, which as it gains its bonus hit dice acquires the benfits of those dice (such as skill points and feats.) To me the rules concerning psicrystal construction are clear that they receive feats just as any other intelligent creature does, depending on their hit dice. It is then that Halford's question should be addressed, is the psicrystal unbalancing? I do not agree with his assertion that psionics is over powered compared to the other base classes. However, that is neither here nor there. I do agree that the rules concerning the destruction of a psicrystal are not provided, and they really must be adopted before it happens to any of the characters on LEW. I would ague against adopting the familiar rules however, it is the loss of XP and the long waiting period that often make the familiar too much of a liability to the wizard or sorcerer. I will not argue that the psion's psicrystal is not better than the wizard's familiar. Hardness 8 and telepathic speech at level 5 is rather nifty. I do think that the opportunity cost for the psicrystal has been dismissed to easily. The psicrystal requires a feat to obtain, really then we should not be comparing the psicrystal to a regular familiar, but to the improved familiars which also require a feat to obtain. In such a case, the psicrystal is not so much obviously better. Look at the the 5th level wizard with an small earth elemental familiar, or a 7th level wizard with a ice mephit familiar. Both are probably going to come out ahead of the psion's psicrystal. (Especially that Ice Mephit) [/QUOTE]
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