Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
General Tabletop Discussion
D&D Older Editions
Did the Magical Artisan feat Change in 3.5
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="yamatohekatsue" data-source="post: 9327890" data-attributes="member: 7045533"><p>Saw this thread browsing google for optimal item creation and such. even though this has been dead for 13 years, I'm posting this for any future people searching for Artificer optimization.</p><p>the Artisan Feats do indeed stack, but in a unique way. you cant take Extraordinary Artisan (or any of the other Ebberon artisan feats) multiple times as it was given an errata before 3.5e ended. How ever Legendary Artisan, Extraordinary Artisan, and Exceptional Artisan are all item creation Feats.</p><p>They themselves let you qualify for Magical Artisan</p><p>Magical Artisan is a General feat, and can not stack with itself.</p><p>As Steve Jung pointed out and showed from 3.0 to 3.5 the feat was re-written to now say.</p><p></p><p>and for example Extraordinary Artisan says</p><p></p><p>they are different effects coming from two different sources. In the case of Extraordinary Artisan you reduce base cost. Meaning for every 1000 gp you only pay 750 gp in cost. this lowered cost becomes the new base cost of the item. Magical Artisan tagged to Extraordinary Artisan means you Now pay 75% of the base cost, That 75% is of the new base cost.</p><p>so as an example Kyton Armor from the MiC pg 19 cost a total of 13,100 to buy.</p><p> the Cost to Create: 6,000 gp (plus 1,100 gp for mithral shirt) the base cost is the 6000 GP Extraordinary Artisan lowers the base cost by 1,500 (25%) leaving you with 4500 as the new base cost. Magical Artisan says you pay 75% of the base cost. that is 75% for 4,500 or 3,375 gp, then you add the cost of the 1,100 for the mithral shirt so over all you pay 4,475 instead of the 7,100. used this way the two feats cut the gold cost of a Kyton Armor by 2,625 gold. Its not that big of a reduction but it saves 39.97% of your gold.</p><p>Another way to think of this is as a math problem with the following equation</p><p>(Original Cost-(Original Cost* .25)) * .75 = total</p><p>(6000-(6000* .25)) * .75 = 3375</p><p>using an equation calculator or Microsoft Excel you can program the equation to look like this N represents the new cost.</p><p>Original Cost =𝑐 ;(𝑐−𝑐(0.25))(0.75)=𝑛;</p><p></p><p>Because Magical Artisan can be counted for each Item Creation feat it can be taken more then once and the most optimized outcome involves taking it with each of the other Artisan feats, this normally would be a 7 feat investment: initial Item creation feat (like scribe scroll) the ebberon artisan feats followed by magical Artisan.</p><p></p><p>It is plausible however; for an artificer to pull this off, considering the other artisan feats are all bonus feats. Artificers can gain Legendary Artisan, Extraordinary Artisan, and Exceptional Artisan as early as 4th, 8th, 12th level with bonus feats; Then take Magical Artisan 3 times at 6th, 9th, and 12th level. Doing so means after 12th level with the exception of forge Ring an artificer can reduce the Gold, XP, and Time of all other magic items they create by about 39% (minimum one day for time.)</p></blockquote><p></p>
[QUOTE="yamatohekatsue, post: 9327890, member: 7045533"] Saw this thread browsing google for optimal item creation and such. even though this has been dead for 13 years, I'm posting this for any future people searching for Artificer optimization. the Artisan Feats do indeed stack, but in a unique way. you cant take Extraordinary Artisan (or any of the other Ebberon artisan feats) multiple times as it was given an errata before 3.5e ended. How ever Legendary Artisan, Extraordinary Artisan, and Exceptional Artisan are all item creation Feats. They themselves let you qualify for Magical Artisan Magical Artisan is a General feat, and can not stack with itself. As Steve Jung pointed out and showed from 3.0 to 3.5 the feat was re-written to now say. and for example Extraordinary Artisan says they are different effects coming from two different sources. In the case of Extraordinary Artisan you reduce base cost. Meaning for every 1000 gp you only pay 750 gp in cost. this lowered cost becomes the new base cost of the item. Magical Artisan tagged to Extraordinary Artisan means you Now pay 75% of the base cost, That 75% is of the new base cost. so as an example Kyton Armor from the MiC pg 19 cost a total of 13,100 to buy. the Cost to Create: 6,000 gp (plus 1,100 gp for mithral shirt) the base cost is the 6000 GP Extraordinary Artisan lowers the base cost by 1,500 (25%) leaving you with 4500 as the new base cost. Magical Artisan says you pay 75% of the base cost. that is 75% for 4,500 or 3,375 gp, then you add the cost of the 1,100 for the mithral shirt so over all you pay 4,475 instead of the 7,100. used this way the two feats cut the gold cost of a Kyton Armor by 2,625 gold. Its not that big of a reduction but it saves 39.97% of your gold. Another way to think of this is as a math problem with the following equation (Original Cost-(Original Cost* .25)) * .75 = total (6000-(6000* .25)) * .75 = 3375 using an equation calculator or Microsoft Excel you can program the equation to look like this N represents the new cost. Original Cost =𝑐 ;(𝑐−𝑐(0.25))(0.75)=𝑛; Because Magical Artisan can be counted for each Item Creation feat it can be taken more then once and the most optimized outcome involves taking it with each of the other Artisan feats, this normally would be a 7 feat investment: initial Item creation feat (like scribe scroll) the ebberon artisan feats followed by magical Artisan. It is plausible however; for an artificer to pull this off, considering the other artisan feats are all bonus feats. Artificers can gain Legendary Artisan, Extraordinary Artisan, and Exceptional Artisan as early as 4th, 8th, 12th level with bonus feats; Then take Magical Artisan 3 times at 6th, 9th, and 12th level. Doing so means after 12th level with the exception of forge Ring an artificer can reduce the Gold, XP, and Time of all other magic items they create by about 39% (minimum one day for time.) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions
Did the Magical Artisan feat Change in 3.5
Top