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Descent Into Avernus & Mad Max: Why the adventure ultimately failed (to me!)
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<blockquote data-quote="Ruin Explorer" data-source="post: 8657334" data-attributes="member: 18"><p>WotR has a mix, like yeah it definitely has plenty, for example Regill and Nenio are absolute trash-people of the very worst kind, who exist solely to jerk the place up and make bad suggestions. But Lann, Ember, Seelah and even weirdly Daeran (if he takes a shine to you, otherwise he's a huge jerk lol) are pretty likeable. And most of the major questgiver NPCs and the like are fairly reasonable, or if they're jerks, you get a chance to take them down (either entirely, or a peg or two). The previous PF game was worse here for jerk NPCs.</p><p></p><p>It's not grimdark either, despite WotR being set in easily the most grimdark-esque part of Golarion.</p><p></p><p>And looking at the trailer and concept art for their Rogue Trader CRPG I don't get a "full grimdark" vibe at all. I just hope it has good mechanics.</p></blockquote><p></p>
[QUOTE="Ruin Explorer, post: 8657334, member: 18"] WotR has a mix, like yeah it definitely has plenty, for example Regill and Nenio are absolute trash-people of the very worst kind, who exist solely to jerk the place up and make bad suggestions. But Lann, Ember, Seelah and even weirdly Daeran (if he takes a shine to you, otherwise he's a huge jerk lol) are pretty likeable. And most of the major questgiver NPCs and the like are fairly reasonable, or if they're jerks, you get a chance to take them down (either entirely, or a peg or two). The previous PF game was worse here for jerk NPCs. It's not grimdark either, despite WotR being set in easily the most grimdark-esque part of Golarion. And looking at the trailer and concept art for their Rogue Trader CRPG I don't get a "full grimdark" vibe at all. I just hope it has good mechanics. [/QUOTE]
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Descent Into Avernus & Mad Max: Why the adventure ultimately failed (to me!)
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