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<blockquote data-quote="Knight Otu" data-source="post: 1830684" data-attributes="member: 192"><p>Since I don't want the bardic part of the class be the main focus of the class, or be mechanically big. It would detract too much from the warrior part of the class.</p><p> Also, I don't want it to be bardic music, but spreading bardic music. Slight difference. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> </p><p> Not quite sure about that. Since, as a skill check. it is more or less a level-based check already, adding another level based variable might make the check more complicated, and quite possibly too easy. It's of course not meant to be very hard, but it should be a bit challenging for the higher-powered items.</p><p> </p><p> Obviously, I disagree. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p> Some of the Sairundani elemental superstitions are linked to the six ability scores, and part of that is that Air is strong, swift and persuasive (and not enduring, smart or wise). The wind's and storm's fury abilities are somewhat of a mixture of air being swift and strong.</p><p> </p><p> You mean, replace Dodge and Mobility for Lightning Reflexes and Athletic, or two other feats? I'm certainly open to some changes in the prerequisites, though I do feel that the current two feats provide a better picture of the class.</p></blockquote><p></p>
[QUOTE="Knight Otu, post: 1830684, member: 192"] Since I don't want the bardic part of the class be the main focus of the class, or be mechanically big. It would detract too much from the warrior part of the class. Also, I don't want it to be bardic music, but spreading bardic music. Slight difference. ;) Not quite sure about that. Since, as a skill check. it is more or less a level-based check already, adding another level based variable might make the check more complicated, and quite possibly too easy. It's of course not meant to be very hard, but it should be a bit challenging for the higher-powered items. Obviously, I disagree. ;) Some of the Sairundani elemental superstitions are linked to the six ability scores, and part of that is that Air is strong, swift and persuasive (and not enduring, smart or wise). The wind's and storm's fury abilities are somewhat of a mixture of air being swift and strong. You mean, replace Dodge and Mobility for Lightning Reflexes and Athletic, or two other feats? I'm certainly open to some changes in the prerequisites, though I do feel that the current two feats provide a better picture of the class. [/QUOTE]
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