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<blockquote data-quote="Le Noir Faineant" data-source="post: 4314017" data-attributes="member: 30898"><p>Here goes Justin...</p><p></p><p>[code]Justin Gilbert Muir of Brindinford</p><p></p><p>Justin † </p><p></p><p> </p><p></p><p>Male Human Bard</p><p>Chaotic Good</p><p>A Prince on the Run</p><p></p><p>Representing Rafael</p><p></p><p>Basic Stats</p><p></p><p>Strength 10 (+0)</p><p>Dexterity 16 (+3)</p><p>Constitution 10 (+0)</p><p>Intelligence 14 (+2)</p><p>Wisdom 10 (+0)</p><p>Charisma 16 (+3)</p><p> Size: Medium</p><p>Height: 6’</p><p>Weight: 160 lb</p><p>Skin: Pale</p><p>Eyes: Brown</p><p>Hair: Blond</p><p></p><p></p><p></p><p>Total Hit Points: 8</p><p></p><p>Speed: 30 ft.</p><p></p><p>Armor Class: 12 = 10 +3 [dexterity] -1 [aggressive]</p><p>Touch AC: 12</p><p>Flat-footed: 9</p><p>Languages: Common [native], Dwarven, Halfling</p><p></p><p>Saving Throws</p><p></p><p>Initiative modifier: +5 = +3 [dexterity] +2 [aggressive] </p><p>Fortitude save: +0 = 0 [base] </p><p>Reflex save: +5 = 2 [base] +3 [dexterity] </p><p>Will save: +2 = 2 [base] </p><p>Attack (handheld): +0 = 0 [base] </p><p>Attack (unarmed): +0 = 0 [base] </p><p>Attack (missile): +3 = 0 [base] +3 [dexterity] </p><p>Grapple check:+0 = 0 [base] </p><p></p><p>Skills</p><p></p><p>Appraise 2 = +2 </p><p>Balance 3 = +3 </p><p>Bluff 3 = +3 </p><p>Climb 0 = +0 </p><p>Concentration 0 = +0 </p><p>Diplomacy 7 = +3 +4 </p><p>Disguise 7 = +3 +4 </p><p>Escape Artist 3 = +3 </p><p>Forgery 2 = +2 </p><p>Gather Information 10 = +3 +4 +2 [investigator] +1[easygoing] </p><p>Heal Wis 0 = +0 </p><p>Hide Dex* 7 = +3 +4 </p><p>Intimidate 2 = +3 -1 [easygoing] </p><p>Jump Str* 0 = +0 </p><p>Knowledge (history) 5 = +2 +3 </p><p>Knowledge (nobility) 6 = +2 +4 </p><p>Listen 0 = +0 </p><p>Move Silently Dex* 3 = +3 </p><p>Perform (Song) 4 = +3 +1 </p><p>Perform (Lyra) 3 = +3 </p><p>Perform (REAL Magic ^_^) 3 = +3 </p><p>Ride Dex 3 = +3 </p><p>Search 4 = +2 +2 [investigator] </p><p>Sense Motive -1 = +0 -1 [easygoing] </p><p>Sleight of Hand Dex* 9 = +3 +4 +2 [deft hands] </p><p>Spellcraft 6 = +2+4 </p><p>Spot 0 = +0 </p><p>Survival 0 = +0 </p><p>Swim Str** 0 = +0 </p><p>Tumble Dex*7 = +3 +4 </p><p>Use Rope 5 = +3 +2 [deft hands] </p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Feats</p><p></p><p>Default: Deft Hands, Investigator</p><p>Bard: Bardic Knowledge, Bardic Music: Countersing – Fascinate - Inspire Courage (+1) </p><p></p><p>Traits</p><p></p><p>Aggressive: +2 initiative, -1 Armor Class</p><p>Easygoing: +1 on Gather Information, -1 on Intimidate and Sense Motive</p><p></p><p>Spells</p><p></p><p>0 Daze, Flare, Message, Know Direction</p><p></p><p>Spell Rank 0 1 2 3</p><p>Daily Use 2 - - -</p><p></p><p></p><p>Equipment</p><p></p><p>Weapons:</p><p>• Rapier</p><p>• Dagger</p><p>• Sap</p><p></p><p>Armor: -</p><p></p><p>Shield: -</p><p></p><p>Misc Items: </p><p>• Bard Outfit</p><p>• Royal seal ring of Brindinford (hidden in jacket pocket)</p><p>• Backpack</p><p>• Bedroll</p><p>• Can of oil</p><p>• Flint and steel</p><p>• 10 meters of rope</p><p>• 4 rations</p><p>• Bottle of Brindinford wine (originally as a present to Patterson)</p><p>• Waterskin (empty)</p><p>• Sewing Needle</p><p>• Potion of Healing</p><p>• Small purse with 50 gold coins</p><p>• Candle</p><p></p><p>Author Background</p><p></p><p>Justin is, in many ways, one of my “absolute” roleplaying characters, starting with the fact that I have never before played a bard in a d20 game.</p><p>He is based on a short description in Necromancer Games’ fabulous “Wilderlands” Boxed Set, while his appearance and personality are loosely drawing on the iconic Final Fantasy IV character,</p><p>Gilbert of Muir, world-famous “spoony bard”. </p><p>Brindinford, at last, Justin’s supposed home kingdom, is the setting of one of my favourite D&D adventures of all time, WotC’s “The Speaker In Dreams”.</p><p></p><p>Character Background</p><p></p><p>Born the crown prince of Brindinford, a small, yet wealthy and thriving pocket kingdom in the southern hemisphere, Justin Gilbert Muir has always felt to be trapped in a golden cage. Bored by the life at his father’s court, and unwilling to enter an arranged marriage, he decided to take his time off and to travel the world before he would concentrate on his responsibilities. </p><p>He has come to Freeport in search of his old fencing teacher, the old veteran adventurer Patterson, </p><p>But found that Patterson and his family have precisely this year moved back to Brindinford.</p><p>Rather frustrated, but not unhappy, Justin decided it was time to explore “pirate life” a bit…</p><p></p><p>While certainly still a bit naïve, Justin is smart enough to hide his royal heritage with simple clothes; he’ll reveal his princely status only to people that have earned is uttermost trust.</p><p></p><p>Sourcebooks used for Character Creation</p><p></p><p>• Player’s Handbook, WotC.</p><p>• Unearthed Arcana, WotC.</p><p></p><p>[/code]</p></blockquote><p></p>
[QUOTE="Le Noir Faineant, post: 4314017, member: 30898"] Here goes Justin... [code]Justin Gilbert Muir of Brindinford Justin † Male Human Bard Chaotic Good A Prince on the Run Representing Rafael Basic Stats Strength 10 (+0) Dexterity 16 (+3) Constitution 10 (+0) Intelligence 14 (+2) Wisdom 10 (+0) Charisma 16 (+3) Size: Medium Height: 6’ Weight: 160 lb Skin: Pale Eyes: Brown Hair: Blond Total Hit Points: 8 Speed: 30 ft. Armor Class: 12 = 10 +3 [dexterity] -1 [aggressive] Touch AC: 12 Flat-footed: 9 Languages: Common [native], Dwarven, Halfling Saving Throws Initiative modifier: +5 = +3 [dexterity] +2 [aggressive] Fortitude save: +0 = 0 [base] Reflex save: +5 = 2 [base] +3 [dexterity] Will save: +2 = 2 [base] Attack (handheld): +0 = 0 [base] Attack (unarmed): +0 = 0 [base] Attack (missile): +3 = 0 [base] +3 [dexterity] Grapple check:+0 = 0 [base] Skills Appraise 2 = +2 Balance 3 = +3 Bluff 3 = +3 Climb 0 = +0 Concentration 0 = +0 Diplomacy 7 = +3 +4 Disguise 7 = +3 +4 Escape Artist 3 = +3 Forgery 2 = +2 Gather Information 10 = +3 +4 +2 [investigator] +1[easygoing] Heal Wis 0 = +0 Hide Dex* 7 = +3 +4 Intimidate 2 = +3 -1 [easygoing] Jump Str* 0 = +0 Knowledge (history) 5 = +2 +3 Knowledge (nobility) 6 = +2 +4 Listen 0 = +0 Move Silently Dex* 3 = +3 Perform (Song) 4 = +3 +1 Perform (Lyra) 3 = +3 Perform (REAL Magic ^_^) 3 = +3 Ride Dex 3 = +3 Search 4 = +2 +2 [investigator] Sense Motive -1 = +0 -1 [easygoing] Sleight of Hand Dex* 9 = +3 +4 +2 [deft hands] Spellcraft 6 = +2+4 Spot 0 = +0 Survival 0 = +0 Swim Str** 0 = +0 Tumble Dex*7 = +3 +4 Use Rope 5 = +3 +2 [deft hands] * = check penalty for wearing armor Feats Default: Deft Hands, Investigator Bard: Bardic Knowledge, Bardic Music: Countersing – Fascinate - Inspire Courage (+1) Traits Aggressive: +2 initiative, -1 Armor Class Easygoing: +1 on Gather Information, -1 on Intimidate and Sense Motive Spells 0 Daze, Flare, Message, Know Direction Spell Rank 0 1 2 3 Daily Use 2 - - - Equipment Weapons: • Rapier • Dagger • Sap Armor: - Shield: - Misc Items: • Bard Outfit • Royal seal ring of Brindinford (hidden in jacket pocket) • Backpack • Bedroll • Can of oil • Flint and steel • 10 meters of rope • 4 rations • Bottle of Brindinford wine (originally as a present to Patterson) • Waterskin (empty) • Sewing Needle • Potion of Healing • Small purse with 50 gold coins • Candle Author Background Justin is, in many ways, one of my “absolute” roleplaying characters, starting with the fact that I have never before played a bard in a d20 game. He is based on a short description in Necromancer Games’ fabulous “Wilderlands” Boxed Set, while his appearance and personality are loosely drawing on the iconic Final Fantasy IV character, Gilbert of Muir, world-famous “spoony bard”. Brindinford, at last, Justin’s supposed home kingdom, is the setting of one of my favourite D&D adventures of all time, WotC’s “The Speaker In Dreams”. Character Background Born the crown prince of Brindinford, a small, yet wealthy and thriving pocket kingdom in the southern hemisphere, Justin Gilbert Muir has always felt to be trapped in a golden cage. Bored by the life at his father’s court, and unwilling to enter an arranged marriage, he decided to take his time off and to travel the world before he would concentrate on his responsibilities. He has come to Freeport in search of his old fencing teacher, the old veteran adventurer Patterson, But found that Patterson and his family have precisely this year moved back to Brindinford. Rather frustrated, but not unhappy, Justin decided it was time to explore “pirate life” a bit… While certainly still a bit naïve, Justin is smart enough to hide his royal heritage with simple clothes; he’ll reveal his princely status only to people that have earned is uttermost trust. Sourcebooks used for Character Creation • Player’s Handbook, WotC. • Unearthed Arcana, WotC. [/code] [/QUOTE]
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