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Dark Sun confirmed? Or, the mysterious case of the dissappearing Spelljammer article...
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<blockquote data-quote="Faolyn" data-source="post: 8714583" data-attributes="member: 6915329"><p>That would have <em>bothered</em> me? No, not really.[1] The writers would <em>have </em>to go for one of your absurd ideas to truly turn me off (not that I ever use the Darklords, really). Or have doubled down on some of the things I really <em>didn't </em>like about the original Ravenloft--like how practically all of the female Darklords had their goals and origins centered entirely around men. But the latter would have me actually being upset at WotC for continuing to use sexist tropes, not at the setting. And I am <em>so </em>glad that changed. Even if they had never genderflipped anyone, the new versions of Ivana Boritsi, Jacqueline Renier, Tsien Chiang, and the hags (well, hag, singular) are <em>so </em>much better. I only wish they had fleshed out Gabrielle Adaire.</p><p></p><p>What drew me to Ravenloft in the first place was the mood the books produced, and from there, the world in general. Same with Planescape. I read the books and not only immediately got wonderful/horrific images in my mind, even without looking at the artwork, but the way the books were written brought me into the setting. I tend to not get that feeling when reading a lot of the setting books. Even Dark Sun, with its evocative artwork, didn't really make me feel like I was in the world.</p><p></p><p>But anyway. Even if I turned out to really not like VGR as a whole, I certainly would have been able to find aspects I liked and wanted to yoink for myself, and I certainly wouldn't have thought that WotC didn't care about me as an older gamer.</p><p></p><p></p><p>[1] Well, that's not entirely true. In Curse of Strahd, they have "funny" names and epithets on the crypts, and that bothered me because they were just dumb mood-killing jokes. Humor is needed in horror for several reasons, but while I don't mind if things get a bit silly, I prefer to let the players be the ones to make the <em>jokes</em>. And I'm still iffy on the idea of there being a limited number of souls in the setting, although at the same time I kind of like the idea that the Dark Powers and/or Mists can't make souls which is why they steal people from other planes.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8714583, member: 6915329"] That would have [I]bothered[/I] me? No, not really.[1] The writers would [I]have [/I]to go for one of your absurd ideas to truly turn me off (not that I ever use the Darklords, really). Or have doubled down on some of the things I really [I]didn't [/I]like about the original Ravenloft--like how practically all of the female Darklords had their goals and origins centered entirely around men. But the latter would have me actually being upset at WotC for continuing to use sexist tropes, not at the setting. And I am [I]so [/I]glad that changed. Even if they had never genderflipped anyone, the new versions of Ivana Boritsi, Jacqueline Renier, Tsien Chiang, and the hags (well, hag, singular) are [I]so [/I]much better. I only wish they had fleshed out Gabrielle Adaire. What drew me to Ravenloft in the first place was the mood the books produced, and from there, the world in general. Same with Planescape. I read the books and not only immediately got wonderful/horrific images in my mind, even without looking at the artwork, but the way the books were written brought me into the setting. I tend to not get that feeling when reading a lot of the setting books. Even Dark Sun, with its evocative artwork, didn't really make me feel like I was in the world. But anyway. Even if I turned out to really not like VGR as a whole, I certainly would have been able to find aspects I liked and wanted to yoink for myself, and I certainly wouldn't have thought that WotC didn't care about me as an older gamer. [1] Well, that's not entirely true. In Curse of Strahd, they have "funny" names and epithets on the crypts, and that bothered me because they were just dumb mood-killing jokes. Humor is needed in horror for several reasons, but while I don't mind if things get a bit silly, I prefer to let the players be the ones to make the [I]jokes[/I]. And I'm still iffy on the idea of there being a limited number of souls in the setting, although at the same time I kind of like the idea that the Dark Powers and/or Mists can't make souls which is why they steal people from other planes. [/QUOTE]
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